Tagged 'transform'

UI_Align_Rotation_X.ms

2 votes

Align Position Rotation and Scale of selection to target from Center to Center

Magnetic

4 votes

An alternative to using attachment constraints - use magnetic 2.1 to attach mesh/poly objects to the surface of another mesh object using the painter interface or a guide shape and each attached object will retain its position and orientation respective to the surface as the surface is animated.

UI_Align_Rotation_XY.ms

5 votes

Align Position Rotation and Scale of selection to target from Center to Center

UI_Align_Rotation_XYZ.ms

2 votes

Align Position Rotation and Scale of selection to target from Center to Center

Biped Pivot Points

5 votes

This script will toggle through the most common pivot points of a biped’s foot to help speed the creation of animations.

UI_Align_Rotation_XZ.ms

4 votes

Align Position Rotation and Scale of selection to target from Center to Center

Check_Objects_For_0_Rotation.ms

6 votes

Run this script to check if objects have 0 -0 -0 rotation

UI_Align_Rotation_Y.ms

1 vote

Align Position Rotation and Scale of selection to target from Center to Center

Check_Objects_For_NonUniform_Scale.ms

6 votes

Run this script to check your objects for non uniform scale

UI_Align_Rotation_YZ.ms

1 vote

Align Position Rotation and Scale of selection to target from Center to Center

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