Tagged 'transform'

UI_Align_Pos_X_Pivot_To_Pivot.ms

Align Position X of selection to target from Pivot to Pivot

transformReset

Resets the position - rotation and / or scale of the selected objects.

Magnetic

An alternative to using attachment constraints - use magnetic 2.1 to attach mesh/poly objects to the surface of another mesh object using the painter interface or a guide shape and each attached object will retain its position and orientation respective to the surface as the surface is animated.

UI_Align_Pos_Y_Center_To_Center.ms

Align Position Y of selection to target from Center to Center

mirrorObjectAlongAxis

Mirrors the selected object along the X - Y or Z world axis - with options for copy or instance. Like the mirror tool - but lets you do some common mirror operations with far fewer mouseclicks.

Base Pivot

This script will set the pivot point of all selected objects to be at the centre of their bases.

UI_Align_Pos_Y_Pivot_To_Pivot.ms

Align Position Y of selection to target from Pivot to Pivot

transformRandomizer

Lets you translate - rotate and scale a group of objects by a random amount.

Biped Pivot Points

This script will toggle through the most common pivot points of a biped’s foot to help speed the creation of animations.

UI_Align_Pos_Z_Center_To_Center.ms

Align Position Z of selection to target from Center to Center

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