Tagged 'transform'

OrientToFace

7 votes

Shoots a ray through the scene to determine the closest face on any object then sets the viewport transform matrix so the this face is oriented perpendicular to the view.

UI_Align_Pos_X_Center_To_Center.ms

2 votes

Align Position X of selection to target from Center to Center

UI_Align_Rotation_YZ.ms

1 vote

Align Position Rotation and Scale of selection to target from Center to Center

UI_Align_Pos_X_Pivot_To_Pivot.ms

2 votes

Align Position X of selection to target from Pivot to Pivot

transformReset

1 vote

Resets the position - rotation and / or scale of the selected objects.

Magnetic

4 votes

An alternative to using attachment constraints - use magnetic 2.1 to attach mesh/poly objects to the surface of another mesh object using the painter interface or a guide shape and each attached object will retain its position and orientation respective to the surface as the surface is animated.

UI_Align_Pos_Y_Center_To_Center.ms

2 votes

Align Position Y of selection to target from Center to Center

mirrorObjectAlongAxis

5 votes

Mirrors the selected object along the X - Y or Z world axis - with options for copy or instance. Like the mirror tool - but lets you do some common mirror operations with far fewer mouseclicks.

UI_Align_Pos_Y_Pivot_To_Pivot.ms

4 votes

Align Position Y of selection to target from Pivot to Pivot

transformRandomizer

4 votes

Lets you translate - rotate and scale a group of objects by a random amount.

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