3ds Max | Scripts

Show/Hide Object

0 votes

This is a fairly simple script to show or hide an object. It has more options, such as selecting the object if it is frozen, or opening its object properties window to set the visibility percentage. It also has the handy option of letting you select the previously selected object if you opened the object properties window for the stored object.

UI:

BonyFace

0 votes

BonyFace 3.2 - Facial Animation System. AutoRig, AutoSkin, Animation - all in one!

Shower Cord Creator

2 votes

This is an script that creates a shower cord over a line. It is a very useful tool for any architectural visualizer.

Skin Hide Manager

1 vote

You can Hide and Unhide vertexes or elements while Skin process

( Poly object only )

miauu's Script Pack vol.2

9 votes

 

Edit User Properties

1 vote

A utility to edit User Properties on multiple objects, with filters on property name.
Very useful with VRay and Phoenix like when using VRayUserColor or VRayUserScalar.

An interesting exercise on parsing informations from and back to a string...

You can read the code, I am happy to share my progress with Scripting. It is so frustrating to bumped into protected scripts when trying to learn...

Convert to MultiScatter

5 votes

This is only rough idea how to convert objects to MultiScatter

First it creates new distribution object and then MultiScatter distributes objects on it.
It keeps transform (position, scale and rotation) of objects

Poly Flow

19 votes

Poly Flow is a set of scripts designed to help the modeler with the everyday boring task of rearranging edges. It makes predictable changes to the topology giving you want you want.

Poly Stitch tools

1 vote

     

       The Stitch tools  work on editable polyon object ,and create new faces between selected open edges(borders),which are mainly used to connect roads and terrain.

      In this update,stitch algorithm has been improved and enhanced,error probability is reduced greatly,no longer need to clear jags of borders but final triangluation is much better.

Inventor to Substance Painter

0 votes

Introduction:

InvToSP (Inventor to Substance Painter) is a script which prepares an Inventor CAD model for texturing in Substance Painter. It works around various bugs in 3ds Max, maintaining the explicit normals at all times.

The manual is in the InvToSP chapter in "Inventor for Game Design.pdf", which is located in the same rar file as the script.

Features:

-Significant workflow speedup.
-Automatically import high poly and low poly from supplied directory.
-Fix flipped faces using automated re-import.
-Dynamically adjust mesh resolution.

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