3ds Max | Scripts

UVPipe - Mod by Norman3D

5 votes

This script will allow you to send meshes to UVLayout and get them back. It's a modified version of Robert Fletcher's script.

It should be compatible with 3dsmax 9 all the way up to 3dsmax 2013.

Changelist:

v.1.2

 

3DS Max Multi/Sub-Object Material Browser Script

2 votes

When dealing with various bitmaps to be applied on multiple objects (i.e large video walls), this script comes really handy. The purpose is to scroll through the Multi/Sub-Object Material diffuse bitmaps and apply on one or several objects.

v0.8.5 Change Log:

  • Improved UI.
  • Undo enabled.
  • Material Editor Slot list for direct access.
  • Toggle float mode.
  • Support for other than standardmaterial.

tPCacher & Submitter

0 votes

tPCacher & Submission

3 scripts depending of user needs, or a pack with the 3 scripts.
Those scirpt were mostly done to use in conjunction with farm management to use the tP network-sim provide with each tP seat licence...

tPCacherStandalone : Permit in single place, to mange all tP system in cene and make cache locally§.system detect if a cache already exist, if the scene have been already saved, etc...
Options and automate Folders path (and creation if do not exist)...
Auto-naming for Cache depend on selection or custum one ability.

Palette Loader

4 votes

Simple loader for adobe .ase palettes.

 

HexGrid

2 votes

Hexagon pattern primitive. The size of individual hexagons is driven by a texture map.

Weave Mesh

8 votes

Simple wire mesh primitive.

ExpertMode Modifiers Control

5 votes

This little tool will allow you to control modifiers of selected object without accessing the command panel especially when it's active Expert Mode. Tooltip on the image below shows list of actions.

MotionFX

29 votes

MotionFX is a powerful tool for motion graphics and visual effects in 3D MAX.

MFRender

8 votes

MFRender



render multiple max files very easy with this script.

 

how to use :

Drag this script in Max or run via MAXScript -> Run Script.

Render settings will be used from the files unless you overwrite them.

If you need more info, just comment. I hope the interface is obvious.

Teamwork

11 votes

Teamwork Script User Interface

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