vertex

Bake Verts Animation

Might work for one vertice, if not I'll put up another which works for just one as well.
There are probably already a dozen scripts like this up here, but this is one I wrote just to track a dummy to each vertice I specify. Lots of reasons to use it, track an object to some point cache animation etc.

Conform to Spline

This script allow you conform(snap) selected verticies to a spline

Connect Always

By default, Max has two separate commands for Connecting Edges and Connecting Vertices. You had to have two menus for both of them.With Connect Always, you just have to select the vertices/edges and hit "Connect Always"

Here is the code if you dont want to download:-

macroscript Connect_always
Category: "Butt tools" buttonText: "Connect Always"
(
$.EditablePoly.ConnectVertices ()
$.EditablePoly.ConnectEdges ()
)

The category and buttontext is needed if you want to put it in a menu or quad.

[CREDIT}

Copy 2 Vert



While i was modeling a cinema i needed a quick way to place instances of a seat all over the place so i wrote this little script.
It aligns Copys/Instances of an object to another objects vertexes, that way i only had to pull a few splines and was done with the seats.

As its only a small tool i dont plan to include it into my ToolSet but for its usefulness i thought others could use it too to save some time so i upload it here.

Editable Poly to ADD Edit Poly (vertex transformer)

(vertex) to ADD as Modifier (vertex position) for clone Object

Frodo's Magic Scripts Pack

NEW UPDATE TO v4.4 RELEASED!!

Hi,
this is a small package of my latest scripts, i hope you'll find them usefull.

Includes:
Camera lister - usefull for fast navigation and selection of scene cameras
Autobackup check - you'll never forget to turn autoback on
Speed meter - measures speed of selected object
Grider - slices object by grid
Center & Reset - resets xform and centers pivot
Aligh spline to Z - flattens spline in Z direction
Object ID - assigns random g-buffer ID to whole scene

Line Per Vertex

Creates lines out of an object's vertices.

LiveMeasure

Measure and show edges length, segments length and faces area in real time. Work with Splines, Editable_Poly and  Editable_mesh objects and Edit_Poly modifier.
--        In Polygon/Element sub-object level will show the selected faces area in generic units only.
--        In Edge/Border sub-object level will show the length of selected edges in user defined units.

LOD Creator

Here's my version of LOD creation script, it uses multiRes modifier. It works on multiple geometry and retains the geo type. It retains the skin modifier too, so you can run on a skinned character as well. Feel free to use this script and lemme know if you want me to add any feature to it or if it has any bugs.

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