Tagged 'viewport'


This script makes switching to another viewport when maximized behave like pre-max2010. It prevents a reset of the view so when you switch back and forth you get the view back as you left it.

Multi Camera Preview

A script asked in the forum.
MCP v.1

A tool with self explained interface.
Make viewport preview for multiple cameras
with separate range and Nth frame settings
and save to single video or image sequence
with desired compresion.

mCam Grid -Composition assistance tool-

mCam Grid -Composition assistance tool-

Hi everyone.

I wrote a composition assistance tool script.
It's a simple script that creates spline grids in front of the camera.

1. Center cross
2. Golden ratio
3. Rule of thirds
4. Simulcast safe
5. Custom

Five kinds of grids are displayed on camera viewport.
Please use it. and hope you like it!

-a postscript-

PowerSwitcher : Enanced Viewport Switching (Update)


PowerSwitcher remembers all available 3d views before switching to a new viewport - versus four in standard 3ds Max. Panning or Zoom All no longer required when you hit the limit of maximal four viewpositions saved.

Features new since V0.6:

Create Vray Camera from Perspective View

This is a script that will allow you to create a Max Standard Target Camera (Ctrl+C) at the click of a button. More importantly it will allow you to create a VRay Phycical Camera from prespect view at the touch of a button. No more having to align your Vray-camera with the standard Max Camera. You can also choose which camera to display in the selected viewport from a drop-down list




animBoost is a set of maxscript that boost viewport performance for animated mesh.

Turn Viewport Maps On/Off

This is a very simple script for turning Bitmaps on and off in the view port. It has been very popular in the studio that I work at work so I though I would upload it. Its funny how the simple ones are the ones that every one likes. Anyways it will let you turn view port maps on or off, it works with Standard and V-Ray materials. It also handles multi sub materials with no troubles, you can also choose to display Bump or Reflection maps. If you have any troubles or ideas for new features please let me know.


This tool will change the color of bones based on their squash/stretch amount, providing the user with feedback if they have gone beyond a desired threshold. It will live update as you move around and animate in the viewport.


This is a little tool to get the scripspot rss feed directly in max, displayed on the viewport. It of course only shows max related stuff, updates every 7 minutes and thats about it for descriptions.
have phun



it is a gui botton to on or off material/textures previews in viewport.

to assign a shortcut: "customize user interface" -> "mainUI" -> "compariello"

* just you must have materialID equal to number of multimaterial list.

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