3ds Max | Scripts

SmartGroup

0 votes

Group selected objects without popup for naming and set group pivot to Z minimum.

Merge Maxfile By Layers

1 vote

Have you ever wanted to merge a maxfile by layers? Now you can with this latest plugin for 3ds Max. This plugin allows users to merge maxfiles by layers and objects. Check out the video below to see it in action.

Chamfer Modifier with Custom Defaults

1 vote

Very simple extended modifier when you want to use different default values from the max ones to save some clicks. Edit to your liking.

Inventor to Substance Painter

0 votes

Introduction:

InvToSP (Inventor to Substance Painter) is a script which prepares an Inventor CAD model for texturing in Substance Painter. It works around various bugs in 3ds Max, maintaining the explicit normals at all times.

The manual is in the InvToSP chapter in "Inventor for Game Design.pdf", which is located in the same rar file as the script.

Features:

-Significant workflow speedup.
-Automatically import high poly and low poly from supplied directory.
-Fix flipped faces using automated re-import.
-Dynamically adjust mesh resolution.

StrTools

8 votes

Quick tools in one place. Dockbar!

Puzzle

2 votes

This MAXScript will help you to build puzzle of 3D editable_poly objects in 3dsMax.

Material ID Organizer

14 votes

New
 -
Red button highlights - for selected IDs - same as in Object ID Organizer
 - Support for Corona G-Buffer ID and CMultiMatte
 - Filter - show materials from selected only (MatEditor, SME or Objects)
 - "A" buttons :
    - Automatic Select / Filter from... MatEditor, SME or Objects

DeformByProjecting Utility

4 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

Mirza Link Manager

1 vote

Import and update models coming from Archicad, Revit, Sketchup and Rhino3d while keeping applied materials, modifiers and properties. The meshes are linked through their material's names to the original.

miauu's Live Measure Pro

11 votes

Syndicate content