3ds Max | Scripts

Save Clean Selected

This is simple script to save clean selected without other materials, environment.

Rapid Camera Pro

Rapid Camera is the max script that creates both the camera rig to ease camera animation process and provides an interface to control the rig animation parameters.Have free version!

Multi Slicer Pro

Multi Slicer Pro is a maxscript file that cuts your object with slicer modifier on any number of slicers, retaining at the same time the modifiers stack and providing you with an interface to control the parameters of the modifiers added to an object. As a result you have a setup that allows creating complex and unexpected animations of your object. Have free version.

UnwrapUVW Editor AutOOpen

Script makes
1) Assigns unwrap UVW
2) Disables IgnoreBackFaceCull
3) Entry in the UV Editor
4) Enables Freeform Mode transformations.

Does not add 2 UnwrapUVW in a row. Works with single button

Серипт делает
1) Назначается unwrap UVW
2) Отключается IgnoreBackFaceCull
3) Входит в UV Editor
4) Включает режим трансформации Freeform.

Не добавляет 2 UnwrapUVW подряд Работает с одной кнопки

Bitmap Tracking / Resizing ....

New  -  Rename Files on HDD
New  -  Converts to Tiled EXR + translate BitmapTexture to VRayHDRI
New  -  Converts to Tiled TX + translate BitmapTexture to VRayHDRI
version v1.38 - testing beta available
.

Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found -  local, Not found)
- Resize selected bitmaps to 2k, 1k, 512, 256, 128, 64px and save in new folder (not available in demo)
    - easy batch resize and reconect selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Convert... see below
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose from path from history (already used paths in curent project)
      * Pick new path
      * Batch rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
- And More...

drop All Here

drop All Here is new drop window for many purposes :

drag and drop:
 - multiple Max files to Merge and Auto-Relink
 - Max files with Assets to Merge and Relink
 - Max file to Open and Auto-Relink
-  XRef files + Auto-Relink Assets in XRefs (if file newer then 2009)
 - Assets files or folders to Auto-Relink
 - Folders with assets. Script will find subfolders and all files to relink missing assets.
 - Collect Assets to Project folders (with custom paths structure) + Auto-Relink them in project
 - multiple DWG files to create grouped flrplans, elevations etc (named by file (00-CAD-elev-001 etc)
 - and much more possible functions.

When you buy new model and you need to quickly merge it with auto-correct paths - just drop all here and done!

Uni-Collapse

Using single one hotkey of Collapse. Works with: Используется единственная горячая кнопка для колапса. Работает с: Edit Poly Editable poly UnwrapUVW SplineShape

And all this works by single button

UniConnector

UniConnector v1.3: Added AddModifier Suit

UniConnector v1.2:Added Advanced Vertex Connector

 

Same supports Edit_Poly

Relink Bitmaps

2.08 Changelog:

  • Corona Render fully supported
  • Browse buttons are Read-only share friendly
  • Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this.  My forum name on Octane forums is colinsenner.

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

Instance Tool

Instance tool analyze the geometry objects in the scene and finds groups of objects that could be represented as instances of one of them. Then the user can turn every group into actual instances and choose which object from the group will be preserved. The objects in the group are objects that have the same topology (could be morph targets of one another) and the difference between them could be described with transformation alone.

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