3ds Max | Scripts

Mesh Surface

8 votes

Creates surface defined by four splines. The order of picking the splines matters - they should form a closed loop. If you get a weird looking mesh, try once again starting with another of the four splines:

Note that if any of the splines are animated, the resulting mesh is animated, too.

Random Selector

44 votes

This script allow you to select random vertex-edge-border-face-element parts of the object (it works on Editable Poly converted objects), or objects in the scene. There are three different selection algorithms in vertex-edge-face modes.

Little Fish

1 vote


Little Fish is a free plug-in base on maxscript to develop Particle Flow - By Arash Daemi.
The video tutorial of Little Fish in Youtube
My Facebook's page: Park of Pictures
My website: Filmakes

TerrainAxe

14 votes


Update on March 5,2016

Three tools was published.

Crossroads:Create crossroads with overlapped faces of two roads

LoftSplines Create a surface with splines parallel with each other.

Material Override Excluder

3 votes

Do you use the Vray Material Override to do chalk renders and wish that it would allow you to exclude certain materials? Like VRayLightMtl and any refractive materials like glass? Well now you can using this little script. It sets up a Shell Material which allows you to switch from one material setup to another. So even if those pesky VRayLightMtls and refractive materials are within Multi-sub materials then you’ll still be able to exclude them. Give it a go, test it out and let me know how it works for you!

Convert Normal Maps

6 votes


Version 1.6
Simple script that converts any NormalBump map to VRayNormalMap and vice versa.

Tracks Simulator

0 votes


Tracks Simulator is sctript simulation tracks on spline or KeyFrame animation

-- Auto creation track
-- Auto animation tracks (forward,back,left,right)
-- Bake simulation or simulation realtime
-- Left or Right tracks side change

Export Camera to UE4

0 votes

Just select cameras(without target) and run the script. Script will create "Bake Cameras". Then you will need to export all cam in fbx(-z) and import in UE4.

--Support Target Camera, Free, and animation FoV

Script is free

PolySelections

12 votes

Lets you select polys by the number of verts that compose them. So - in an editable poly object - it is easy to select all the polys that have 4 verts - or all the polys that have more than 3 verts - etc...

Mohseni Light Tools

2 votes

mohseni

Mohseni Light Tools

is a script for facilitating the batch editing of lights in a scene (VRay Lights for the most part --> view the description image for the detail in each part of the script)

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