3ds Max | Scripts

Copy the Biped&Bone to Bones

0 votes

 

1.Select Target(Biped or Bone)

2.[Copy the Biped&Bone to Bones] pressed button

3.The target name is automatically changed to Hep001.(If you want to enter directly  Change the Biped name)

Material Lister

13 votes

This script lists all scene materials filtered by material type. It is particularly useful for comparing and editing parameters between materials.

Curtain-wall Wizard

14 votes

Update : URL link updated as the old link was wrong. Apologies for any frustration caused!

The Curtainwall Wizard allows you to take any polygonal object and
convert it into a curtainwall system; complete with glass, mullions,
and silicon joints. The resulting curtainwall is parametric so you can
make changes to the base mesh and it will update model in realtime.

Please see the page on my website for more information on this script .

 

UWeld

6 votes

v2.01 full refactoring code. support Unwrap_UVW and shapes



The script welds automatically all vertices of border.
Этот инструмент автоматически спаивает вершины краёв.

UniAttach-Detacher

9 votes

v2.4.4 Detach as clone with hide base object (If subobjectlevel is undefined or equal 0)




Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

Weave Mesh

8 votes

Simple wire mesh primitive.

ChannelCleaner

3 votes

Hello, it's a simple script which make life easier for game-dev 3d artists.

Channel Cleaner

Channel Cleaner:

-Clean selected UV channel

-Clean several UV  channels "From: N-channel To: N-channel"

-Clean Vertex Color/Illumination/Alpha channels

-Works with editable poly and mesh

-Works with one and multiple objects

Thats all.

UPDATED to version 1.1:

Ultimate Painter

20 votes

Quick updates :
1 : Add a selection of objects in the list instead of having to pick them one by one.
2 : You can undo (Ctrl+Z) what you just have painted after exit the painting tool (right click or escape).

The result of two days of experiments around MouseTools.

You can use it to paint and distribute objects (copy or instances) on the grid or on surfaces. With Random controls, collisions detection, attachment surface...
You can paint all the max objects (geometries, helpers, proxies...)

RhombicPrism primitive

1 vote


Script make simple rhombic prism. There's ability to change width, length, height, taper scale, number of height segments. Also provided "Generate Mapping Coords" checkbox.

Randomize Elements

5 votes

 Randomize elements the easy way. Slow as hell with complex models (500k poly and more).

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