3ds Max | Scripts


362 votes

Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings. Support "FumeFX" and "HairFarm".


2 votes

PLACE PEOPLE (Commercial script)




PLACE PEOPLE is a 3ds Max plugin written in MaxScript that allows the user to place characters created with the 3ds Max 'Populate Toolset' anywhere, following a 3D spline path, and be glued to any surface, in really few mouse clicks.

New version V-1.02:

- Now, walkers can be created walking towards an object (for example, a door), thanks to the new subrollout 'Face to Object'

- Walkers can be rotated in local coordsys (relative to their origin)

- Editing path affects characters position in real time

- Number of simulation frames can be changed in the rollout

- Bugs corrections for idle characters facing an object or rotated following a path

- Performance enhancement


Inset by Smoothing Group

3 votes

As the mcg installation process was pretty convoluted, I decided to redo the InsetBySmoothingGroup modifier in maxscript - the speed is the same and you don't have to care about different versions of max behaving different, connecting disconnected nodes and all that stuff. Now it's just one .ms file, and there's no vertex weld needed either.

Quick Passes

120 votes


Easy rendering of commonly used render passes for compositing.

Quick Passes support Default Scanline, Mental Ray Quicksilver and Vray renderers and Materials.

Quick Passes can render:

CoronaProxy Lister

1 vote

Quick Encrypt

0 votes

This script is useful only for script writers.

It recognize currently opened script in MaxScript Editor and save it as encrypted mse.

miauu's Script Pack vol.2

9 votes



36 votes

MotionFX is a powerful tool for motion graphics and visual effects in 3D MAX.


17 votes

TubeCap Screenshot TubeCap is a simple primitive (a flat donut) which can be used as a basis in polygonal modeling.


Align Pivot to Direction

4 votes

 Align Pivot to DIrection(vector) allows you to align the X, Y,Z or XYZ axis of the local pivot of each of the selected objects to the direction(vector), defined by two picked in the scene points. SNAP will be turned ON automatically.  If the Shift key is down when the axis is choosen the pivot will be moved to the first picked point.

Version 1.1 should works properly with Pen(tablets).

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