Tagged 'viewport'

Pflow Particle Count in Viewport Switcher

A simple script to adjust the pflow viewport particle count in all/selected particle flow sources.
It will change every pflow source or only selected sources viewport particle quantity multiplier either by the spinner or preset buttons. oh and dockable too...

 

 

 

 

alignViewportToFace

Aligns the viewport to the selected face. Thanks to Carl-Mikael Lagnecrantz for some code inspiration.

Tutorial:
Select an editable poly object, select a face, run the script. Now you have a new view perpendicular to that face.

Display As Box


This is a very small, but useful script for 3ds Max. It can increase the performance of the viewport by showing all objects in the scene as a box, except the selected objects. So you can see the selected objects normally and you can work on it.

Bug report: info@heavenlypictures.hu

Version info:

1.0 (2013. Apr 30.) First release.

Quick Change Viewports

My one of the first scripts :)

UVW to Editable Splines

Just a simple script that duplicates what you see in UVW editor in to Max viewport (editable Spline), usefull for ai exports for example.

Swap background color

Simple utility to set background color for ViewPort and/or Renderer.

ViewsMan

Save and restore unlimited views.
You can save views in one scene and load them in another scene.
Double click in the list to restore the saved view.

ViewsMan

The idea come from AutoCAD where you can save up to 5 views. Im not sure (never see) how exactly this feature works in AutoCAD, I just read about this in the ScriptSpot.com, and I hope this tool is useful anyway ;-)

Views + zoom

Now is not necessary to press the Zoom Extents Selected, when switching of view.

Теперь не надо нажимать Zoom Extents Selected когда переключаешь вид. 

 

showNodeLabels

Example for viewport labelsThis macroscript allows you to turn on text labels for specific scene nodes, so you can permanently see the node names in the viewport, even if they currently are not selected. This is for the viewport only (the labels will not render) and the label will follow the bounding box of your nodes, whether you animate them, or change their geometry in any other way.

"View and Zoom Extents Selected" macro buttons

Simple macro buttons to set active view and run "Zoom Extents Selected" command. (If no object selected, "Zoom Extents" instead.) So you don't lose track of objects while switching views.

 

 

 

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