Tagged 'viewport'

GrabViewport 2.1

BG Switcher

animBoost

animBoost is a set of maxscript that boost viewport performance for animated mesh.

ProViewportSwitcher

This script makes switching to another viewport when maximized behave like pre-max2010. It prevents a reset of the view so when you switch back and forth you get the view back as you left it.

Grabviewport

 

 UPDATES//

03/31 Update2: Added a Nodialog option that uses the last settings . Enable by shift+clicking the grabviewport button

03/31: Fixed camera Deletion with zdepth and fixed version check in some places

"View and Zoom Extents Selected" macro buttons

Simple macro buttons to set active view and run "Zoom Extents Selected" command. (If no object selected, "Zoom Extents" instead.) So you don't lose track of objects while switching views.

 

 

 

boneStretch

This tool will change the color of bones based on their squash/stretch amount, providing the user with feedback if they have gone beyond a desired threshold. It will live update as you move around and animate in the viewport.

showInViewportTextures

showInViewportTextures

it is a gui botton to on or off material/textures previews in viewport.

to assign a shortcut: "customize user interface" -> "mainUI" -> "compariello"

* just you must have materialID equal to number of multimaterial list.

rp_LRA

Simple tool inspired in Maya LRA that able users to quickly ajust any node(s) pivot(s) orientation.

VPL "viewport layouts"

This is an update to ViewPort Controls Mini and renamed to VPL 2.0 I found with the introduction of the view cube. The other feathures of "ViewPort Controls Mini" were redundant. So I striped it down to just the viewport layout selections in a dock-able buttons bar.

VPL Use: Only use VPL from the 4 viewport state. Not the (alt+W) maximized viewport state.

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