Tagged 'viewport'

Playback Viewport

17 votes

Playback Viewport reproduces what I think is a killer feature of XSI (well, for animators though) :

It automatically switches to a viewport designated by the user when animation playback starts, and switches back to the previously working viewport once the animation stops.

Anaglyph Previewer

42 votes


UIMod

52 votes

UImod is a new UI for modifiers that is displayed in overlay of your active viewport in 3ds Max.

You can make a button from the modifierstack of your selection. This will save all the modifiers on this object and all the values of the properties of the modifiers. You can see this in the video where I change some checkboxes and values of modifiers.

Right clicking on the button gives you the properties of the button. You can change the name and folor of the button. More options will be coming soon.

 

Modifiers Switch

30 votes

Turn On/Off in Renderer, Views or both, all or selected modifiers by class.
Modifiers Switch 2

Version 2.0

  • added option to switch both (in rend. + views)
  • also added a button to launch the tool in a new floatable dialog

showNodeLabels

40 votes

Example for viewport labelsThis macroscript allows you to turn on text labels for specific scene nodes, so you can permanently see the node names in the viewport, even if they currently are not selected. This is for the viewport only (the labels will not render) and the label will follow the bounding box of your nodes, whether you animate them, or change their geometry in any other way.

Pflow Particle Count in Viewport Switcher

18 votes

A simple script to adjust the pflow viewport particle count in all/selected particle flow sources.
It will change every pflow source or only selected sources viewport particle quantity multiplier either by the spinner or preset buttons. oh and dockable too...

 

 

 

 

Viewport Switcher

23 votes

 

Assign the macroscript to a hotkey. Space bar for example. A menu will appear around your cursor that allows you to quickly switch to different views.

For the installation simply drag and drop the mzp file to the viewport. Go to Customize/Customize User Interface/ Keyboard. And under the group Norman3D select Viewport Swtich and assign it to a hotkey.

 

EDIT: Fixed an issue in the script that would cause an error on 3dsMax 2010

Swap background color

13 votes

Simple utility to set background color for ViewPort and/or Renderer.

UVW to Editable Splines

15 votes

Just a simple script that duplicates what you see in UVW editor in to Max viewport (editable Spline), usefull for ai exports for example.

AutoCam

9 votes

Creates a camera and animates it automatically, based on the objects you have selected in the scene.

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