Tagged 'VRay'

Random lights

Simple script for randomizing selected lights intensity temperature and delete percentage of lights.

Render exr files for Nuke (zips)

This script will create exr files from vrimg files rendered with Vray; they are saved as zips, and half float for best compatibility when working in Nuke.

The way it works is very simple, it takes the frame saved as vrimg format saved by vray, and right after it creates a exr saved as zips and half-float, by running the tool included with vray vrimg2exr.exe; This is done with a callback script post rendered frame, so if is a sequence of frames, they will all get converted as they finish rendering.

Pictor ver 2.0.0

Pictor plugin is creating three-dimensional objects from two dimensional images. This plug-in works with Max and has the ability to read and convert images to three-dimensional files. General features of the software are as follows

Tyre Tire

NOTE: Requires VRay (Uses VRay Displacement modifier).

This is intended as a 'head start' when creating Tyres (Tires), for vehicle wheels.
Still experimental and very much open to suggestions.

V-Ray Elements Switcher

This script lists all created V-Ray render elements in a window for quickly switching their on/off status.
After running/installing you can find the script in the category "HoferKrol"

mipoll Vraycamlister

Info :
Rightclick : select camera
Doubleclick: select target
Rightclick: change viewport to camera view

Z Manager

This is a 3dsMax manager tool, preferably for Vray users, very useful for editing architectural models created with other software (eg. ArchiCAD) and fast scene setup. Very useful tools for Selection, Rendering, Incremental Rendering, Copy/Paste objects from other scenes, Material Replacer, Animation with Moving Objects, Exporting/Importing Vray Proxy with material and so on...

Z MNG VR - The manager for working with Vray

Create Vray Camera from Perspective View

This is a script that will allow you to create a Max Standard Target Camera (Ctrl+C) at the click of a button. More importantly it will allow you to create a VRay Phycical Camera from prespect view at the touch of a button. No more having to align your Vray-camera with the standard Max Camera. You can also choose which camera to display in the selected viewport from a drop-down list

 

 

waRp TexToMtl

This script is meant to be used only in a specific workflow, when importing textures from Mari.

Usage: Choose the directory where the textures are stored. If the texture names contain the keywords of the mapping slots name like "Diffuse, bump, opacity.." then the script automatically suggest those textures to be assigned to the according slots.
By rightclicking the Assign button all the textures from all the mapping slots will be cleared.

VRay Camera Manager

  • List and edit the most used VRay Physical Camera parameters in an easy to read table
  • Change the settings of multiple cameras without selecting in scene
  • Shutter priority mode - lock the shutter speed and vary the aperture or film ISO keeping the exposure constant.
  • Aperture priority mode
  • Film ISO priority mode
  • Sort the table contents by clicking on the column headers

Right click menu: