Tagged 'VRay'

GTVFX-SCA_RenderSettingsHelper

 

This tool exposes the main VRay settings that contribute to the quality of the final rendered image and puts them into one quickly accessible dialog.

I recomend using this in combination with the VRaySampleRate render element to fine tune your renders for speed and quality.

 

 

 

GTVFX-SCA_createLightSelectElements_perLight

Creates a VRay Light Select Element for each light in your scene.

Elements are named with prefix of the nameTag variable. You can change this variable if necessary for your pipeline. To do so you will need to open the script and modify the variable within the struct.

Default nameTag = "lgt_"

GTVFX-SCA_createLightSelectElements_ByLayer

 

Manages the creation of VRay Light Select Elements based on a layer naming convention.

All lights on a layer will be included in that Light Select Element.

Layers are found by matching the pattern of the nameTag variable. You can change this variable if necessary for your pipeline by using the slender button at the top of the dialog.

Default nameTag = "*lgt_*"  (fe: lgt_sun, lgt_key, etc...)

 

 Updates:

GTVFX-ANM_maxVRayCameraConverter

 

 

Converts Standard Max cameras into VRay Physical cameras or the other way around.

When converting to Vray camera there is the option to use either FOV for Focal-Length.

 

 Updates:

2014-02-09:

Updated UI. Fixed a bug when converting the focal length of VRay camers to FOV for standard cams the built-in function within Max was marginally off causing a mis-match between the origianl camera and the converted camera.

GTVFX-ANM_cameraBaker

 

Bakes cameras per frame with optional transform, and optional frame range buffer.

By default this bakes the camera in World Space which is generally what you want. There is an option to bake the camera in Parent space if you check the box "Bake camera in selected objects space".

 

02/01/2014:

Include/Exclude Selected Objects From Lights

Description:
Include/Exclude Selected Objects From Light

Directions:
1. Select objects
2. Run Script
3. Select lights you wish the objects to be exclude/included from
4. Right click when finished

Script Features:
-Applies selected objects to chosen light's exclude/include list
-Automatically deselects invalid objects
-Prints list of chosen lights

Let me know if anything can be improved or cleaned up!

Random lights

Simple script for randomizing selected lights intensity temperature and delete percentage of lights.

Render exr files for Nuke (zips)

This script will create exr files from vrimg files rendered with Vray; they are saved as zips, and half float for best compatibility when working in Nuke.

The way it works is very simple, it takes the frame saved as vrimg format saved by vray, and right after it creates a exr saved as zips and half-float, by running the tool included with vray vrimg2exr.exe; This is done with a callback script post rendered frame, so if is a sequence of frames, they will all get converted as they finish rendering.

Pictor ver 2.0.0

Pictor plugin is creating three-dimensional objects from two dimensional images. This plug-in works with Max and has the ability to read and convert images to three-dimensional files. General features of the software are as follows

Tyre Tire

NOTE: Requires VRay (Uses VRay Displacement modifier).

This is intended as a 'head start' when creating Tyres (Tires), for vehicle wheels.
Still experimental and very much open to suggestions.