3ds Max | Scripts

3ds Max password Creator

2 votes

Create password for 3Ds Max files

Create password for 3Ds Max files

warning: Do not forgot your passwords.This script allows the user to open and modify the existing file, but it can not be rendered.

removeMissingPlugins

104 votes

This is a small script for completely removing all references to missing plugins from your 3ds Max scene.

Use with care (!) and do not save the results under the same file name!

The script will replace any missing plugin object with the first usable alternative object of the same class (e.g. a missing render effect will be replaced by the first available render effect). I cannot give any guarantees this will not mess up your data, your machine or your live.

Universal Material Converter

2 votes

This Universal Material Converter is an enhanced version of the old AMC script. It convert materials between renderengines. It converts from Autodesk Materials and also converts textures as much as possible when needed.
Currently supported renderengines are: MentalRay, V-Ray, iRay, Corona, Scanline.
Coming up: Maxwellrender, Octane

You will need at least have a demo version of the renderengines installed if you want to be able to support conversions.

While for example converting a V-Ray material to Corona, it will also convert bitmaps to Corona-bitmaps and VRayDirtmap to CoronaAO.

Wall Worm Model Tools

58 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Key Features


  • DMX*, SMD, VTA, QC, VTF, VMF, MAP and more Exporters
  • Native MDL Loader (3ds Max 2015+)

SnapVertsToGrid Modifier

2 votes

This is a simplemod plugin that will snap all the vertices of the object to the grid based on the grid snap spacing value.

Note that this modifier is the legacy version. If you have Max 2016+, you should use Brushify instead.

OptimizeSplinePoints

15 votes

This optimizer work based on calculation of changing spline length in percent. The main value must not be very high. Use it on imported DWG.

bake animation to vertex

4 votes

convert animation to vertex animation,
convert Object PRS key to Xform modifier.

Tape Annotate

12 votes

updated:
fixed toggle on and off functionality.

Displays tape-length information in the viewport.

Effects all tapes currently visible. Displays the user defined tape length at the base of the tape and the distance to the target at the target. Updates in real-time.

Simple!

note:
I work in inches, so displaying "in." is hard-coded. Change that part ("+" in."")of the code, or remove it to make it go away.

SplineSurface

6 votes

SplineSurface is a small tool that creates a quad surface based on 4 spline shapes.

Usage
Pick up your 4 splines, set the number of subdivisions and click on Build Surface. You can reverse the order of each shape with the "R" button.

Modifier Preset Creator

7 votes

If you find yourself changing modifier parameters to the same same values over and over again, make your life easier and use the same modifier with preset values instead.

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