3ds Max | Scripts

Uni-Hide/UnHider

4 votes

v1.11
Supported Face (3 sub-object) in Edit / Editable Mesh.
Стал поддерживаться Face (3 подобъект) в Edit/Editable Mesh.
v1.1
Full refactoring code. Hide and Unhide all works on single comand.
Полностью переработан код. Скрыть и открыть всё работает по единой команде.

Works on objects, selection objects and subojects
Edit_Poly
Editable_poly
Edit_mesh
Editable_mesh
line
SplineShape
Edit_Spline
ObjectSet
Unwrap_uvw

VECmap tools

7 votes

 

VECmap tools is a new toolset to paint and use vector maps inside 3dsmax.

These tools allow you to paint vector maps directly on your meshes, and use them to drive particles, UV or mesh deformations, Vray Fur and probably other things.

We've created it for our latest client work. We wanted to share it with you because it's very usefull and opens a whole new world, specially for particles.

 

Random Wire Color Tools

35 votes

Wire Colour Tools is a simple script for setting random wire colours to all of the objects in the scene. Anyone who does allot of post work either in PS or a compositing package should find this script useful. Being able to adjust any element or of your project in post by the object enables you to get the most of your image, rendering Wire Colour passes is very simple and inexpensive from render time point of view.

Create Vray Physical Camera From Viewport

1 vote

Create Vray Physical Camera From Viewport For Max 2016 And Later.

Setup:
- Run 3ds max as administrator
- Scripting -> Run script
- Customize -> Catalogy: thuandv

Unreal Tools

0 votes

This is a tool to help game artist using 3ds max and unreal engine BUT this can be used by anyone as it has some cool one hit button features.

Script_Capture
gif upload 20mb

features include:
Batch export
[centers the object to the world and exports as an fbx to your project folders export folder, ideal for UE4 exporting]

Unwrap ch2

EffectsChannelSet

77 votes

Object ID and Material ID

  • Management the Material ID and Objects ID.
  • Assigning a wirecolor for objects.
  • Automated creation MultiMatteElement for V-Ray renderer.
  • Automated creation MatteRenderElement for Mental Ray renderer.
  • Automate creation of CMasking_Mask for Corona Renderer.

EffectsChannel v1.50

    Adds ability to render mask for selected objects by materials
    Fixes a issue with placing to Medit the vray materials by effectID.

EffectsChannel v1.55

    Adds ability to assign ID to materials by material type.

EffectsChannel v1.57

    Add support to EffectsChannelEx from Pavel Kuznetsov.
    This plugin allow to work with Material ID Channel in the range from 0 to 255.
    You can download it here Download
    if you not use this plugin the "EffectsChannel" script will be working as previously.

EffectsChannel v1.60

    Adds support to Corona Renderer:
    Automate creation of CMasking_Mask.

Modifier Preset Creator

9 votes

If you find yourself changing modifier parameters to the same same values over and over again, make your life easier and use the same modifier with preset values instead.

Copy-paste editable poly selection

-11 votes

Copy_paste_editable_poly_selection_poster_lq

If you have 2 copies of the same object, this plugin allows you to copy current selection of verts from one to another.

Place Rivets

1 vote

Place Rivets is a max script for populating geometry object on a given surface along a driven spline.

Book Rigger

165 votes

 

BOOK RIGGER V3.0

Book Rigger is the "one click" Page Turn solution for 3ds Max.

With Book Rigger it is extremely easy to make complex and accurate page and book animations inside 3ds Max in a few minutes if not seconds.

 

 

 

 

 

 

Main Features:

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