3ds Max | Scripts

PaperWindmill

3 votes

MAXScript for build paper windmill model.

BasketBallMaker

3 votes

This MAXScript will help you to build basketball of editable_poly objects in 3dsMax. 

Volleyball,football modeling has existed,the supplementary basketball modeling script.

V-ray maps baking script

8 votes

Features:

Bakes texture maps: Diffuse, Reflection, Refraction, Reflection Glossiness, Refraction Glossiness, Normal Bump, Fresnel IOR, Opacity, Illumination.

Creates VRayMtl with all textures correctly assigned.

Can convert exr to jpg using djv_converter.exe ( part of the http://djv.sourceforge.net/ )

Ability to load custom render settings preset for baking. It reverts back to old preset.

After Baking:

Spring Control

2 votes

Tool for fast control standard spring controller.

 

Features:

- set-up several spring controllers in one menu

- set-up everyone separately

- controls the value of spring

- temporarily disabling springs

- copy settings from early created springs

- saving presets

activeType

169 votes



Summary of changes for activeType 0.36

- removed spacewarp mods query (it was causing a bit of slowdown)
- disabled subobject, pflow and slate modes
(More detailed info on changes at the History notes below)

Render Node Monitor

4 votes

Render Node Monitor

  • If you have a smaller inhouse render farm(2-50 machines)
  • You are rendering with Backburner™, V-ray™ or Corona™
  • If it is hard to see and manage which spawners are running on which nodes, and you are using remote desktop for it

ghostTown Lite

479 votes

 

ghostTown 0.21 Lite Beta for 3ds Max 2011


Fountain Animation Tools (F-Tools)

214 votes

 

About FTools.script in English:
http://www.fountain-tools.com/en/service/ftools-script-info/

Manual in English:
http://www.fountain-tools.com/downloads/6

Instance Tool

41 votes

Instance tool analyze the geometry objects in the scene and finds groups of objects that could be represented as instances of one of them. Then the user can turn every group into actual instances and choose which object from the group will be preserved. The objects in the group are objects that have the same topology (could be morph targets of one another) and the difference between them could be described with transformation alone.

LopoL City

3 votes

Hi. This is my newest script i did for 3ds max. As i was playing a little bit with game making. I noticed lack of isometric help. By that i invented procedural isometric builder for cities. it has now around 60 models to build from. it has smart roads that will connect themselfs if possible. Script is prepared to work with cm. over a grid of 10m size. using snap to grid you can very fast create the whole city in 5 minutes. or even less. Really!! Right now textures are prepare for Corona randerer, but that is just a matter of days.

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