3ds Max | Scripts

Tension Morpher

5 votes

Tension Morpher is a modifier plugin for 3ds Max that quickly and easily adds realistic stretch and squash effects to parts of animated characters and objects. It also can be used to create wrinkles and preserve the volume on deforming meshes.

Form

16 votes

Form is a new modeling system for 3ds Max that allows to quickly and easily create models. It contains a Form modifier, a Form Sphere helper and a Form Tools script.

Quad Chamfer Modifier

24 votes

The Quad Chamfer modifier produces all quad chamfers, unlike the normal 3ds Max chamfer which produces a lot of triangles and ngons.

 

Deformation Cleaner

11 votes

Deformation Cleaner is a modifier for 3ds Max that smooths arbitrary deformations of a model without smoothing the original detail. It can be used as a fast post correction step on top of any deformation.

TurboSmooth Pro

11 votes

No more annoying support loops

TurboSmooth Pro is a modifier plugin for 3ds Max which produces nice smooth semi-sharp creases on your models, unlike the ugly creases that the standard TurboSmooth produces. TurboSmooth Pro also give you the ability to have linear UVs which in some cases can help in the texturing pipeline.

Vray Bitmap Material Control

0 votes

Hi, This is my first script. It's poorly written and could be greatly improved. But it's also pretty handy. :-) This script allows you to selectively change within; a selection, scene or classic material editor slot, the co-ordinates rollout's values for bitmaps,(mapchannel, realworld scale, offset, size, mirror/tile. angle, blur, blur offset). Any changes/improvements/suggestions please advise.

 

PFlow Baker

74 votes

Bakes particle flow particles into meshes and/or helpers.

NOTE: This script bakes only the viewport particles, so in order to get the amout of particles set in your system, set the viewport count to 100%.

 

Version: 0.71 (2010-06-02 17:25:44)     Compatibility:MAX 9,MAX 2008,MAX 2009,MAX 2010,MAX 2011    

Gamma Organizer

10 votes

New  v1.18
- support for all Bitmap Image Types
- Added Corona Normal Map selection

This is script to change bitmap load gamma in whole scene.
It can change gamma in all or selected bitmaps (by selected objects).

It helps to switch gamma in Normal Bump to prevent VRay render crash
( when merged models came with automatic gamma in Normal Map)

Normal Bump for VRay Render should be Override 1.0
VRay Normal Map -
recomended - Override 1.0
Corona Normal Bump - recomended - Automatic
https://coronarenderer.freshdesk.com/support/solutions/articles/5000501663-how-to-use-normal-maps-

Apply by
Object selection - All, Selected only
Bitmap type - AllNormal Bump, VRay Normal Bump or Corona Normal Bump only

Detach by Material ID

34 votes

Detach Polygons based on its Material ID

Detach by material ID

2 votes

I'm working as an architectural visualizer at MIR. usually i import files from OBJs. this little script splits the single imprted obj into different parts and gives the new node/object the name of the material it originally had.

Thats what i use it for but it does the same thing for any object with sub-materials.
let me know if theres any problems

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