3ds Max | Scripts

VRayMtlConverter v2.5

149 votes

A simple MAXScript to automate otherwise time-consuming tasks regarding converting some types of materials (currently: Standard, Raytrace, Brazil Advanced and fr-Advanced) to VRay Materials - and also fixes some parameters of materials of previous versions V-Ray (1.09.xx) in view of changes in new versions V-Ray (1.46.xx and 2.0 SP1).

Quick Attach

3 votes

This script quickly brings together a large number of objects. just this script can be used to reset Xforms.

Advanced Painter

253 votes

Advanced Painter is a modular brush-based distribution tool derrived from the Nature Painter script. This tool comes with 7 inks:

  • Grass: to create grasses; Grass: to create simple grasses
  • Hair [new]: used to create simple hair/fur (or as guide hair for Shag:Hair
  • Randomizer [new]: a variation of Scatterer used to randomly distribute a selection of objects.
  • Stone: to create simple stones and peebles.
  • Spaghetti: spaghetties, noodles, wires and other long things maker.


7 votes

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

Make Blinds

2 votes

Make Blinds is a free MaxScript that will create vertical or horizontal window blinds in seconds. With just a few clicks you can populate hundreds of windows with randomized blinds.

This script offers two modes- 'simple' mode and 'power' mode. Simple mode is a single click operation. Simply select the windows you want to treat and it will create vertical blinds with random window coverage. Power mode offers the following features:

Choose between vertical or horizontal blinds
Specify the width of the blinds and their offset from the window

Modifier Auto-Select

46 votes

This is a tool I put together because sometimes you have to work with modifiers on multiple nodes and the modifiers aren't at the very top of the stack. You’re constantly having to select the node and then selecting the proper modifier. Prime example of this is when you have a turbosmooths on top of all of your geometry while you are either skinning or modelling. It would be much easier, and save quite a bit of time, if every time you selected a node you just automatically were on the skin modifier or edit poly modifier.


5 votes

This one sets the Diffuse (and/or Ambient) Color of a Material to the average color value of the texture that is applied to the Diffuse Mapping Channel

TurboSmooth Pro

11 votes

No more annoying support loops

TurboSmooth Pro is a modifier plugin for 3ds Max which produces nice smooth semi-sharp creases on your models, unlike the ugly creases that the standard TurboSmooth produces. TurboSmooth Pro also give you the ability to have linear UVs which in some cases can help in the texturing pipeline.

Fit Bounding Box

4 votes

Minimize volume Bounding Box

VMC (VRay Material Control)

70 votes

Change VRay properties en masse!


  • Sets properties on all Vray materials and maps in the Scene, Selection or Material Editor in a couple of clicks.
  • Global Subdiv Reset for getting scenes where you want them.
  • Donors get support for all Vray Cameras, Lights, Modifiers & Geometry, Bitmaps, Color Correction Map and the 3rd party maps: Color Correct, MultiTexture, MultiScatterTexture & ForestMaterial and a set of handy Power Tools:
    • Batch Mode
    • Turn all/selected lights on/off
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