3ds Max | Scripts

NURBS 2 Spline

15 votes

Converts NURBS curves in Spline Shapes.

Spline 2 NURBS Curve Converter

11 votes

"Converts Spline shapes into NURBS curves - in addition it connects all NURBS curve segments into one curve.
Updated for 3ds max 4/5"

Attach by Same Material

0 votes

Attached all geometry with the same material to the currently selected object. This collapses to editable poly first, so make sure you're cool with that before you click. :)

Created for merging objects in heavy architecture scenes recieved in Max format with large numbers of individual objects.

TerrainAxe

15 votes

TerrainAxe : modeling accurately  &nbs

Deformed Edges

19 votes

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• VERSION 1.1
deformededges1
With this tool user can deform selected edges of Editable Poly objects.
This will give your model a more natural look with raw edges.
For example: wooden or concrete pillars or walls, pieces of clay or ice, rude metal etc.

Inset by Smoothing Group

6 votes

As the mcg installation process was pretty convoluted, I decided to redo the InsetBySmoothingGroup modifier in maxscript - the speed is the same and you don't have to care about different versions of max behaving different, connecting disconnected nodes and all that stuff. Now it's just one .ms file, and there's no vertex weld needed either.

SolidRocks

564 votes

SolidRocks V1.9.5 is out !!  Support for  MAX 2010-2016, Vray 2.x-3.3 ! Rebus Farm/RANCH Computing interoperability

New presets for Vray 3.3 : Now render better AND faster !

Vray 3.3 is now totally managed into this new SolidRocks.

AutoSmooth selected

1 vote

poster

A little script which set autosmooth to selected objects.

FileTools - Basic Versioning Script Tool + Handy Extras

1 vote

Render Node Monitor

2 votes

Hi!

If you have render nodes, and you are rendering with Backburner™, V-ray™ or Corona™

If it is hard to see and manage which spawners are running on which nodes, and you are using remote desktop for it

If you need to restart your spawners/nodes frequently, because your nodes sometimes doesn't connect into the distributed render

If multiple users are using the same render nodes at the same time, and it is hard to see which node is used by whom

Render Node monitor could help you:

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