3ds Max | Scripts


0 votes


This script is designed for a quick Slice on the Editable Poly surface with certain Distance and Step. And also it’s possible to create Tiles quickly.


2 votes


This script try to fix the problem created with the 2014 version when Autodesk remove the “lock zoom and pan” option from the background menu. It creates a “Virtual Studio” in a very easy way with planes that are frozen but still visible and far away so they are not annoying in the perspective view. It is a must have for any modeler that want to use reference images.

Clear Variables

7 votes

"Clear all declared vars (i.e set = undefined) so scope can be tested without having to close/reload MAX!
* This script is for MAXScripters to use during code development."

UVW Randomizer

1 vote

This script is a way to create UVW maps in several objects at the same time with the intention of
randomize the position of them. It can be useful in the creation of objects with the same
material but different pattern like tiled floors.


How to use this script:



3 votes


Textures2materials is a very handy plugin which can turn multiple textures into materials at once (into multi-material or into multiple material slots). It also checks if your textures have a bump versions and load them as bump. "Must have" plugin for any 3D designer.

Poly Stitch tools

1 vote


       The Stitch tools  work on editable polyon object ,and create new faces between selected open edges(borders),which are mainly used to connect roads and terrain.

      In this update,stitch algorithm has been improved and enhanced,error probability is reduced greatly,no longer need to clear jags of borders but final triangluation is much better.

Shower Cord Creator

3 votes

This is an script that creates a shower cord over a line. It is a very useful tool for any architectural visualizer.


3 votes

Hi there!

I've put together another small script, this time to quickly add HDR environments to your scenes. It's got a simple and intuitive interface, but I'll quickly go over some of the functionality. (There's also a video if you prefer, see below.)

Select HDR Map:
Here you can specify which map to load in to your scene's environment.

Convert to MultiScatter

5 votes

This is only rough idea how to convert objects to MultiScatter

First it creates new distribution object and then MultiScatter distributes objects on it.
It keeps transform (position, scale and rotation) of objects

Show/Hide Object

0 votes

This is a fairly simple script to show or hide an object. It has more options, such as selecting the object if it is frozen, or opening its object properties window to set the visibility percentage. It also has the handy option of letting you select the previously selected object if you opened the object properties window for the stored object.


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