TexTools: Toolbox for the texture artist

237 votes
Version: 
4.10
Date Updated: 
07/09/2010

Documentation: http://www.renderhjs.net/textools/


What is it:
A collection of tools that helps any texture artist with UV and texture related tasks. The main philosophy is to shorten typical steps into simple context sensitive single clicks. You don't need administrative rights, just drag the MZP file into the viewport and let it install itself into your 3dsMax user folders.

Most scripts are developed by me, I asked some people however to share their scripts and let me include them.Note that the scripts are free to improve, change, use for your own, just include the credits should you repackage anything. I stored each tool into a self contagious *.ms file so it should be easy to explore and extend the scripts for your own needs.

visit
http://boards.polycount.net/showthread.php?t=69736
for more information and discussion

Additional Info: 

Installation: Just drag the MZP file into the viewport and install it from there. All files will be stored in your local 3dsmax userfiles so you don't need any Administrative rights to install it.

 

This 3dsmax user folder is usually located under:
C:\Documents and Settings\user\Local Settings\Application Data\Autodesk\3dsmax\2010 - 32bit\enu\ 

The installation will create a folder within the 'scripts' folder called 'TexTools' in which it will copy all the TexTools files that are needed. Four icon files will be copied into 'UI\usericons' for the macroscripts. Should the installation fail for some reason a prompt window will show up with a instruction on how to copy the files manually to get TexTools running.

Roadkill needs to be downloaded separately from:
http://www.pullin-shapes.co.uk/page8.htm

Version Requirement: 
9, 2008, 2009, 2010, 2011
Other Software Required: 
Photoshop (optional for opening textures in PS), Roadkill for the RK functionality
Video URL: 
AttachmentSize
TexTools_4.10.mzp439.94 KB

Comments

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renderhjs's picture

could anyone confirm that

  • could anyone confirm that the script works for 3ds max 2009 x64

I now highly assume that it was because those people who said it did not work for them did not assigned mentalRay as renderer before. I will add a detector in the script that warns the user if mentalRay was not assigned.

nuosyo's picture

Hello, a question, not this

Hello, a question, not this for max9 64b?

brittnell's picture

I just tested it in Max 2009

I just tested it in Max 2009 x64, and it seems to work as expected.

It even rendered out the AO pass to clipboard just fine.

Thanks for this, and I look forward to seeing what else you plan on adding.

Cheers,

Britt

jlsz's picture

Hey people! could anyone

Hey people!

could anyone confirm that the script works for 3ds max 2009 x64

renderhjs's picture

some users from polycount

some users from polycount mentioned that the AO render script does not work under any 64bit version of 3dsmax. I am not yet sure if it is now fixed as I cant test it atm. on 64 bit.
The other render scripts (UV-wireframe & slected faces) however work without problems on 64 bit.

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