TexTools: Toolbox for the texture artist

237 votes
Version: 
4.10
Date Updated: 
07/09/2010

Documentation: http://www.renderhjs.net/textools/


What is it:
A collection of tools that helps any texture artist with UV and texture related tasks. The main philosophy is to shorten typical steps into simple context sensitive single clicks. You don't need administrative rights, just drag the MZP file into the viewport and let it install itself into your 3dsMax user folders.

Most scripts are developed by me, I asked some people however to share their scripts and let me include them.Note that the scripts are free to improve, change, use for your own, just include the credits should you repackage anything. I stored each tool into a self contagious *.ms file so it should be easy to explore and extend the scripts for your own needs.

visit
http://boards.polycount.net/showthread.php?t=69736
for more information and discussion

Additional Info: 

Installation: Just drag the MZP file into the viewport and install it from there. All files will be stored in your local 3dsmax userfiles so you don't need any Administrative rights to install it.

 

This 3dsmax user folder is usually located under:
C:\Documents and Settings\user\Local Settings\Application Data\Autodesk\3dsmax\2010 - 32bit\enu\ 

The installation will create a folder within the 'scripts' folder called 'TexTools' in which it will copy all the TexTools files that are needed. Four icon files will be copied into 'UI\usericons' for the macroscripts. Should the installation fail for some reason a prompt window will show up with a instruction on how to copy the files manually to get TexTools running.

Roadkill needs to be downloaded separately from:
http://www.pullin-shapes.co.uk/page8.htm

Version Requirement: 
9, 2008, 2009, 2010, 2011
Other Software Required: 
Photoshop (optional for opening textures in PS), Roadkill for the RK functionality
Video URL: 
AttachmentSize
TexTools_4.10.mzp439.94 KB

Comments

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vondecrolock's picture

Launching problem

I just come back to max, first reflex.. TEXTOOLS :P A lot of improvement, seem's cool but after instaling ( files are in the proprer folder, auto instal worked great) the launch bouton in the main toolbar doesn't work : / I had no problem with older version and max 2009, but i currently use 2012 64bit now (fresh install).. Any idea? 2012 is not listed above in supported version, but i see it working properly with max 2012..

Artie's picture

Hey there

Great stuff for sure! I have a question here - after installing 4.10 version for a Max 2012 i can barely see uv seams and edge selections too. Could be a bug?

sid0013's picture

Error .. Error .. Error ..

hey, i downloaded the file many times .. but the rar file could be extracted as it says " The archieve is either unknown format or damaged " and as i run the direct .mzp extension file through run script option it says " Runtime error : Missing or invalid zip package file .. " .. Even the drag option is not working, i tried every possible option . please suggest what should i do ..

paulov's picture

spline mapping --> 2 ideas to improve

Hi. Here go a couple of suggestion to improve the existing spline mapping tool.

1) WHen I do aply a spline mapping to a curved road surface, the mapping time is amazingly reduced, but I always have to manually adjust the mapping cause the scale is not the correct one, even if "real-world Scale is active. The hot feature would be to adjust the road with uvwmap to the texture width and scale the lenght of the uvwmap acordingly to the size of the geometry. Doing it by hand is really frustating as has non of creative.

2)To me generating splines for the mapping is not too hard, but this means that I've to be selecting a spline for each road segment and do it one by one. It might be possible to batch map selected objets by "generatin" their mapping spline from their boundaries. I mean, as 3dmax has an option in the editmesh mode that allow to extract the boundary, it might be possible to extract it and take one of the longest segments as mapping spline and map a selection of objets at a time.
This last point might be impossible but with the first I would be more than happy.

bye!

Linh3D's picture

so great!

so great!

Linh Huong Digital Images

YoyoGraphics's picture

Ah, ok. It seems that the

Ah, ok. It seems that the .mzp file that I download here from Scriptspot causes installation problems, but the one from your site doesn't

- Geoff

fajar's picture

dang it , why autodesk 3dsmax

dang it , why autodesk 3dsmax team dev doesnt include this awesome tool on new release?

YoyoGraphics's picture

Hi, This new version seems to

Hi,

This new version seems to install ok, except that I get this error:

- Geoff

TorchManTM's picture

Hi, thanks for this great

Hi, thanks for this great tool, i really like it, but sometimes i getting a strange behaviour in the UV Edit window, when Im moving with UV polys, the moved part moves away from cursor.
Here is short video for explanation: http://www.youtube.com/watch?v=PlvS8RHIM_I
Its something wrong with the TexTool, or am I doing something wrong?
Thanks for reply.

Ankebut's picture

Does this work @ 3ds max 2011

Does this work @ 3ds max 2011 x64? Last time I tried it didnt (buttons has no functions)

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