ToTex Render To Texture

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Moved to github

The project Totex has been moved to gihub so community development is easier

New Version 3.0

"ToTex" is a render to texture script that gives you the ability to quickly bake multiple textures to a folder. ToTex will start baking all the selected objects with the chose selections and will save it to the specified folder

New features (3.0):


- Stability : Bigest issue with ToTex 2.0 was the stability. The ToTex engine is recreated for stronger stability, focussed on high speed expanding.
- Improved User Interface : More compact and focussed on usability
- Auto-Update functionality : Get directly the new features
- New maps in development : xNormal, instant preview and photoshop connection.


New features (2.4):

- new improved UI: much more clear design with thumbs
- Element map now works!

New features (2.3):

- Improved UI: a lot more compact design, better overview and more dynamic system
- Expert Mode: press on the *-button at the top, this will show all the maps of totex, you can easily toggle this on and off

New features (2.2):

- Max Merge: Merge a max file when baking, for embedding complex lightscenes, after the bake ToTex go back to your start state
- Render Preset: Override the renderpresets when baking with ToTex, you can choose between three RPS files that you can override to your own render settings.

New features (2.1):

- Preview : with realtime directX shader (Xoliul shader -
- Light Trace Ambient Occlusion
- Gradient Map
- Mask Map
- For Each Material ID
- Selection Bake : Bake only the selected faces

Material ID Masks was partly based on a script of Koen Samyn, it's been optimized for faster and better rendering with ToTex.


Additional Info: 

- UI Interactivity - Hover graphics, Tooltips
- UI : "+"-sign left mouse click
- Updated Grad Top Down
- Confiugration Added : MaxMerge, Render Preset
- Improved Auto Update Installer
- Added Thumb View
- Styling Layout
- Color schemes improved

09 / 02 / 2011 - Adding Element Map System
01 / 02 / 2011 - Added Thumbview / Listview system
30 / 12 / 2010 - Expert Mode
30 / 12 / 2010 - Resolution Slider
29 / 12 / 2010 - Update UI Interface
25 / 12 / 2010 - Max Merge system
25 / 12 / 2010 - Render Preset system
23 / 12 / 2010 - Fixed For each material ID
22 / 12 / 2010 - Selected faces Bake
21 / 12 / 2010 - Added Bake "For each Material ID"
10 / 12 / 2010 - Dialog Position is now saved
14 / 12 / 2010 - Preview Object System with Xoliul shader and standard material
15 / 12 / 2010 - Normal maps will be putted in normal slot
17 / 12 / 2010 - Cache system for preview objec

Version Requirement: 
3ds Max 2009 - 2010 - 2011
Video URL: 


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miauu's picture

I found another problem - in

I found another problem - in the Setings dialog the "..."(Browse button for save path) not work. When I press it nothing happens. :)

miauu's picture

Now everything work fine. :)

Now everything work fine. :)

Svennovich's picture

Thanks! I fixed it, restart

Thanks! I fixed it, restart your ToTex and it should be fixed, the DLL was still linked to my local DLL.

If it still give issues let me know!

miauu's picture

Hi, Sven! I get this error:

Hi, Sven! I get this error:

Svennovich's picture

New version 3.0 is

New version 3.0 is released.

The core has been rewritten so that s why it took so long for a new update.
Stability and speed has been improved focused on great flexibility.

So adding maps will go smoothly with no problems and with auto-update you will be having all the latest features.

So new ideas more then welcome! I am up for the challenge.


hussain_khanji's picture
.eb's picture

site is 404'd

Server is online, but site is gone.

Bob's picture

its working

Sorry I reintalled it - its working fine

Bob's picture

acting strange

Installed the new version and then selected the maps I wanted changed the path so that the files can be loaded onto my desktop -which didnt work. Now it wont let me select nothing also i get 2 white boxes floating around the cursor when i try to select something. Any ideas?

Svennovich's picture

woops wrong button but

woops wrong button

but currently working some new maps 'world normal map', 'curvature maps'
and also adding 3Point shader for high quality previews.

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