ToTex Render To Texture

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Moved to github

The project Totex has been moved to gihub so community development is easier

New Version 3.0

"ToTex" is a render to texture script that gives you the ability to quickly bake multiple textures to a folder. ToTex will start baking all the selected objects with the chose selections and will save it to the specified folder

New features (3.0):


- Stability : Bigest issue with ToTex 2.0 was the stability. The ToTex engine is recreated for stronger stability, focussed on high speed expanding.
- Improved User Interface : More compact and focussed on usability
- Auto-Update functionality : Get directly the new features
- New maps in development : xNormal, instant preview and photoshop connection.


New features (2.4):

- new improved UI: much more clear design with thumbs
- Element map now works!

New features (2.3):

- Improved UI: a lot more compact design, better overview and more dynamic system
- Expert Mode: press on the *-button at the top, this will show all the maps of totex, you can easily toggle this on and off

New features (2.2):

- Max Merge: Merge a max file when baking, for embedding complex lightscenes, after the bake ToTex go back to your start state
- Render Preset: Override the renderpresets when baking with ToTex, you can choose between three RPS files that you can override to your own render settings.

New features (2.1):

- Preview : with realtime directX shader (Xoliul shader -
- Light Trace Ambient Occlusion
- Gradient Map
- Mask Map
- For Each Material ID
- Selection Bake : Bake only the selected faces

Material ID Masks was partly based on a script of Koen Samyn, it's been optimized for faster and better rendering with ToTex.


Additional Info: 

- UI Interactivity - Hover graphics, Tooltips
- UI : "+"-sign left mouse click
- Updated Grad Top Down
- Confiugration Added : MaxMerge, Render Preset
- Improved Auto Update Installer
- Added Thumb View
- Styling Layout
- Color schemes improved

09 / 02 / 2011 - Adding Element Map System
01 / 02 / 2011 - Added Thumbview / Listview system
30 / 12 / 2010 - Expert Mode
30 / 12 / 2010 - Resolution Slider
29 / 12 / 2010 - Update UI Interface
25 / 12 / 2010 - Max Merge system
25 / 12 / 2010 - Render Preset system
23 / 12 / 2010 - Fixed For each material ID
22 / 12 / 2010 - Selected faces Bake
21 / 12 / 2010 - Added Bake "For each Material ID"
10 / 12 / 2010 - Dialog Position is now saved
14 / 12 / 2010 - Preview Object System with Xoliul shader and standard material
15 / 12 / 2010 - Normal maps will be putted in normal slot
17 / 12 / 2010 - Cache system for preview objec

Version Requirement: 
3ds Max 2009 - 2010 - 2011
Video URL: 


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Svennovich's picture

ToTex 2.4

It s been a while since I updated my script, been quiet busy (moved to Finland for a few months :) )
So I added some new cool features, the UI has been updated with thumbs
(You can still swap between classic listview and thumbview)
so its much more clear what you can do with ToTex.

Also the element map now works !

I'm also working with a friend to implement a new application with ToTex.
xNormal will be implemented in ToTex so that you can automatically render ambient occlusion and cavity maps. So pretty cool stuff :)

enjoy, and keep those requests coming!

greets from finland


Svennovich's picture

Update ToTex 2.3

I've got a lot of feedback on ToTex. And te UI has improved thanks to this.

It is more compact and more dynamic
You have an expert mode, where you can toggle on / off to show all the maps of ToTex.

Padding is removed, and is set by default maxed out. Because it has no effect on the end result
Also changing the result, you can change the resolution with to spinner, the left one is +-1 unit.
When sliding the second one you will slide with the power of 2 so that you get to most common resolutions that are used.


more request more than welcome and hope it will improve the workflow.

Svennovich's picture

New Update! 2.2 Some new

New Update! 2.2

Some new features has been added.
- Render Preset: Make your own RPS files and link them to ToTex, this way you can easily bake with your own render presets with no problems.
- Max Merge: merge any 3ds max file that you want, ToTex will xRef this scene when start baking and remove it afterwards, perfect for baking with complex external lightning scenes.

- Bug fix: For each Material ID problem is fixed (had problem when there was a matID in the editor that were not used in the model.

I hope this will be a great help in your texturing process!

more suggestions more than welcome.


ronin's picture

Thank you very much sven

Unfortunately it gave me an error when i was testing maybe is my operating system or my 3dsmax version...

p.d: screenshot attached

materialids_error.jpg 701.51 KB
Svennovich's picture

New update: - Implemented:

New update:
- Implemented: 'Bake selected faces', select faces in editable poly and use totex, Totex will bake only the select faces out, perfect to create masks or specific controlled bakes
- 'For each Material ID'-baking, bakes each wanted map for each MatID seperatly.
- 'Mask'-map: renders out a white diffuse. Perfect for creating masks to use in your texturing workflow.

Ronin you got your requested feature ;)

more requests more than welcome!

Svennovich's picture

hello, ToTex does not have

ToTex does not have this function so far.
thanks for telling and I will work on this feature
So the next update will have it :)

thanks, more feedback more than welcome.

ronin's picture

One object multitextured

How can i bake this? For example i have one cube with a multimaterial (each face different ids) therefore i need 6 textures. It seems very simple but still cant get any answer, thanks in advance, sorry for my english...

P.d: without using channels...

snailspeed's picture

Problem Solved

Sorry for not getting back to you sooner. I've given the update a go and it works perfectly, thank you!

I look forward to ToTex 2.0 :)

Svennovich's picture

So ToTex v1.9 published. I

So ToTex v1.9 published. I updated the docking system of ToTex, you have more control with what happens with the window and you can toggle the docking state to floating/left/right ("D"-button next to settings and help). This way you have a better window to work in.

scrawld: I hope this will fix your problem with the clicking problem.

So this a perfect update to end with version1 since the next step will be ToTex 2.0!

I'm planning to update the core of ToTex and will be implementing "ToTex+", which will contain more kind of maps and more customization on what your result will be.

So you will see more soon! :)

Any errors or suggestions alway more then welcome and a lot of texturing fun wished!

Svennovich's picture

Hey scrawld, That is a

Hey scrawld,
That is a strange bug you have. Never had such problems as you subscribed. I'm also working most of the time on max 2010 64bit on win7 ultimate. So i think their might be something wrong with you 3ds max.

I was planning to change something about the type of window ToTex is currently using. Since you have problems with running totex i'll do this tomorrow and post a new version. (It will no longer be a dockable window by default, but you can still dock it by using icons in totex)
Maybe this change in the script can fix your problem.

If you find a solution before me, feel free to share :)

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