UIMod

52 votes
Version: 
1.12
Date Updated: 
09/09/2010
Author Name: 
Nysuatro

UImod is a new UI for modifiers that is displayed in overlay of your active viewport in 3ds Max.

You can make a button from the modifierstack of your selection. This will save all the modifiers on this object and all the values of the properties of the modifiers. You can see this in the video where I change some checkboxes and values of modifiers.

Right clicking on the button gives you the properties of the button. You can change the name and folor of the button. More options will be coming soon.

 

Additional Info: 

Fixed : - Redraw viewport after action (Thanks to RappyBMX)

 

UPDATE!!! : You can now add all the modifiers avaible in max and you can also save the values of the properties of the modifiers. See video ... 

UPDATE!!! 2 :

New graphics and added scriptbuttons

Check the new video for the update

Update 3:

- Some small bug, not much to say :D

Version Requirement: 
3ds Max 2009 32, 3ds Max 2010 32/64
Video URL: 
AttachmentSize
uimod_v12.ms36.27 KB
uimod_v13.ms36.38 KB

Comments

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Nysuatro's picture

Any request ? Any errors

Any request ?
Any errors ?

What do you think about the script?

Are there things you think could be better?

Nysuatro's picture

Alright thanks for the

Alright thanks for the contribution. I will update the script

RappyBMX's picture

cool...pretty nice

cool...pretty nice script...

here's an updated version so you don't have to rotate/move/pan the viewport...

http://remus.313designstudio.com/UIMod.ms

Nysuatro's picture

Alright thanks for testing :)

Alright thanks for testing :) Will update my post

miauu's picture

Yes. Thank you. I tested the

Yes. Thank you. I tested the script in max2009 32bit. Works fine. ;)

Nysuatro's picture

I think it is now okay.

I think it is now okay.

miauu's picture

Where is the script? There is

Where is the script? There is no attachment.

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