UIMod
UImod is a new UI for modifiers that is displayed in overlay of your active viewport in 3ds Max.
You can make a button from the modifierstack of your selection. This will save all the modifiers on this object and all the values of the properties of the modifiers. You can see this in the video where I change some checkboxes and values of modifiers.
Right clicking on the button gives you the properties of the button. You can change the name and folor of the button. More options will be coming soon.
Fixed : - Redraw viewport after action (Thanks to RappyBMX)
UPDATE!!! : You can now add all the modifiers avaible in max and you can also save the values of the properties of the modifiers. See video ...
UPDATE!!! 2 :
New graphics and added scriptbuttons
Check the new video for the update
Update 3:
- Some small bug, not much to say :D
Attachment | Size |
---|---|
uimod_v12.ms | 36.27 KB |
uimod_v13.ms | 36.38 KB |
Comments
Any request ? Any errors
Any request ?
Any errors ?
What do you think about the script?
Are there things you think could be better?
Alright thanks for the
Alright thanks for the contribution. I will update the script
cool...pretty nice
cool...pretty nice script...
here's an updated version so you don't have to rotate/move/pan the viewport...
http://remus.313designstudio.com/UIMod.ms
http://remusjuncu.com/ | http://remusjuncu.com/rappatools/
Alright thanks for testing :)
Alright thanks for testing :) Will update my post
Yes. Thank you. I tested the
Yes. Thank you. I tested the script in max2009 32bit. Works fine. ;)
Tools and Scripts for Autodesk 3dsMax
I think it is now okay.
I think it is now okay.
Where is the script? There is
Where is the script? There is no attachment.
Tools and Scripts for Autodesk 3dsMax