Uni-Hide/UnHider

4 votes
Version: 
1.11
Date Updated: 
03/18/2016
Author Name: 
Nikolay Litvinov

v1.11
Supported Face (3 sub-object) in Edit / Editable Mesh.
Стал поддерживаться Face (3 подобъект) в Edit/Editable Mesh.
v1.1
Full refactoring code. Hide and Unhide all works on single comand.
Полностью переработан код. Скрыть и открыть всё работает по единой команде.

Works on objects, selection objects and subojects
Edit_Poly
Editable_poly
Edit_mesh
Editable_mesh
line
SplineShape
Edit_Spline
ObjectSet
Unwrap_uvw

Additional Info: 

install: drop to viewport

v1.1
Full refactoring code. Hide and Unhide all works on single comand.
Полностью переработан код. Скрыть и открыть всё работает по единой команде.

AttachmentSize
uni_hide_unhider.ms3.35 KB
uni_hide_unhider_1.11.ms4.27 KB

Comments

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fedemas1969's picture

Hi! thanks for the script.

Hi! thanks for the script. Just to mention that when the node is in a nested hided layer, unhide dont works. If the layer in non nested or nested but visible then works fine.

AvisParadocs's picture

Mimic Isolation

Hi! Not long ago I was looking script that mimics Maya isolate selected. And was wondering if it possible to add/create function that isolates polygons through hide unselected and then isolate object it self or just isolate object if no element was selected And it all on one hotkey for toggling it. Uni Isolate maybe =)

Nik's picture

I've had it planned. If the

I've had it planned. If the time-will do

amartinez1660's picture

Uni suite:

Do you think it would be a good a idea to have all your 'Uni-' unified shortcuts in a single suite? It would be awesome. Install one file, unify all max controls.

This should be '3dsmax' embedded by now, with an 'enable unified controls' options just in case it is too much of a change for users already familiar with different shortcuts per object type.

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