V-RayMtl Converter

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V-RayMtl Converter 3.0

V-RayMtl Converter  - the very useful professional tool for automating such a time-consuming process as converting of materials, maps, lights, cameras, proxy, modifiers etc. from different renderer engines (currently supported: Scanline (Standard), Raytrace, Autodesk Material, Architectural, mrArch&Design, Physical Material, Corona, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray, as well as to reverse the conversion of V-Ray materials to Standard materials (which is very useful for game developers, 3d modelers, etc).

Current verion: 3.9997

View full changelog

Additional Info: 

Main features:

  • Convert supported materials to V-Ray materials (see support materials here)
  • Convert V-Ray materials to Standard materials (see support materials here)
  • Batch conversion of materials in multiple *.max files
  • Backed procedural textures for converted materials
  • Convert scene lights to V-Ray lights (see support lights here)
  • Convert scene cameras to V-Ray Physical Camera (see support cameras here)
  • Convert Corona proxies to V-Ray proxy
  • Convert Corona Displacement Mod to V-Ray Displacement Mod
  • Convert scene standard Bitmaps to VRayBitmap (VRayHDRI)
  • Convert scene VRayBitmap (VRayHDRI) to standard Bitmap
  • Configure ACEScg/sRGB workflow in V-Ray
  • ...and more advanced conversion and scene fix tools.


View full list of currently supported materials, maps and scene components for converting.

More detailed information about the new features and capabilities of the converter can be found here: https://maxtools.3dzver.ru/vmc

V-RayMtl Converter are officially tested by the Autodesk® team and also is available in the Autodesk App Store


About conversion:

None of the existing converters can provide 100% accuracy of the conversion due to the fact that the principle of the different renderer engines differs, and sometimes differs significantly. In this regard, the physical parameters of materials are also significantly different. But despite these differences, we tried to achieve the maximum possible accuracy of the conversion, which the our plugin provides an average of 90-98%

V-RayMtl Converter converts the source materials into other specified material with the maximum possible preservation of the basic properties of the material, such as diffuse, specular, opacity (including filter), glossiness, roughness, bump, displacement,  selfillumination (emission), translucency, reflection, refraction. Also, all the textures that are used for the above parameters are saved. As for special procedural maps, they are converted only if there is an analogue. Otherwise, procedural maps are baked into textures or removed if the resulting materials can be used without them.

IMPORTANT: To convert materials between different renderers, it is imperative that you have these renderers on your system.



Process of installing the "V-RayMtl Converter 3" is very simple and does not require any special knowledge.
After downloading the archive you need to unzup the VrayMtlConverter3.mzp file, run 3ds Max, go to Main Menu->MAXScript->Run Script... and select VrayMtlConverter3.mzp file (or drag and drop this to any viewport).

After installing you will see "V-RayMtl Converter 3" icon in your Main Toolbar:

You can move this button to any place convenient for you or assign "hot keys" for run this script. To do this, just open [Customize UI] settings, select [3DZverTools] in the [Category] drop-down list, below in [Action] list you will see [V-RayMtl Converter 3]


PS: Please, respect the developers and other users - do not post promotional messages in comments (ie spam).
If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.ru/support

Version Requirement: 
3ds Max 2013-2022
Other Software Required: 
V-Ray Advanced 3.10.xx - V-Ray 5.xx.xx


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Marvey's picture

very nice

I just bought it, very nice plugin!

3DZver's picture

Okay, thanks for the comment,

Ok, thanks for your comment, I'll fix it.

Smallpoly's picture

Possessive Apostrophe

Hey, noticed a recurring grammar error in your UI, at least in the current screenshots: There are a lot of places that say "Material's", but 's would be used if something belongs to the material. For plural you'd use "Materials" instead.

e.g. "5 birds" versus "the bird's beak"

Malte's picture

nice script.

nice script.

but should be updated to be 100% working with 3d max 2017 and 2018.

RWMPGASBR's picture

found this on a web site

-- there is my template for seach cases:

macroScript macro_ToDo
local sFile = (GetDir #scripts) + "/3DZverTools/VRayMtlConverter/VRayMtlConverter_v25.mse"
if (doesFileExist sFile) then (fileIn sFile)
else (messageBox "Unable to locate the script.")

run this on macro editor
then go to customize- cus. user interface-
in tools category you can find mtlc
drag n drop it to a tool bar or create a new one

phasework's picture

Works in Max 2017 !

Thanks for this amazing script.
I installed it following the instructions. It didn't showed up in the customize UI menu but can be run manually from the installation directory.
My max 2017 scene had 1570 standard materials, all converted to vray in like 15 seconds!

3dVayne's picture

did it really change from standard to vray mats?

I m using 3dsMax 2015, like you guys i had to use run script. after converting the mats to vray using 3dz. i check in materials it is still showing as stanard mats with a bitmap, i dont see the vray mtl tab. does it mean it is still being rendered as standard mats?

thanks guys!

donmtl's picture

Worked beautifully!

It worked for me in 3ds 2016! Thanks so much, it was the only solution to my problem!

Turnim's picture

Works 100% in 3ds 2015

This script is truly a timesaver. Works as expected in 3ds max 2015

Great job, thumbs up!!!

Photorealistic Architectural Visualizations


idlenomad's picture

3ds max 2015

followed the instructions, still doesn't show up in the Customize User interface folder

I have to admit, i'm pretty frustrated with this program, went through a number of posts for a solution and nothing works.

Please refine the instructions so that this will work in the future.

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