V-RayMtl Converter

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V-RayMtl Converter 3.0

V-RayMtl Converter  - the very useful professional tool for automating such a time-consuming process as converting of materials, maps, lights, cameras, proxy, modifiers etc. from different renderer engines (currently supported: Scanline (Standard), Raytrace, Autodesk Material, Architectural, mrArch&Design, Physical Material, Corona, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray, as well as to reverse the conversion of V-Ray materials to Standard materials (which is very useful for game developers, 3d modelers, etc).

Current verion: 3.9997

View full changelog

Additional Info: 

Main features:

  • Convert supported materials to V-Ray materials (see support materials here)
  • Convert V-Ray materials to Standard materials (see support materials here)
  • Batch conversion of materials in multiple *.max files
  • Backed procedural textures for converted materials
  • Convert scene lights to V-Ray lights (see support lights here)
  • Convert scene cameras to V-Ray Physical Camera (see support cameras here)
  • Convert Corona proxies to V-Ray proxy
  • Convert Corona Displacement Mod to V-Ray Displacement Mod
  • Convert scene standard Bitmaps to VRayBitmap (VRayHDRI)
  • Convert scene VRayBitmap (VRayHDRI) to standard Bitmap
  • Configure ACEScg/sRGB workflow in V-Ray
  • ...and more advanced conversion and scene fix tools.


View full list of currently supported materials, maps and scene components for converting.

More detailed information about the new features and capabilities of the converter can be found here: https://maxtools.3dzver.ru/vmc

V-RayMtl Converter are officially tested by the Autodesk® team and also is available in the Autodesk App Store


About conversion:

None of the existing converters can provide 100% accuracy of the conversion due to the fact that the principle of the different renderer engines differs, and sometimes differs significantly. In this regard, the physical parameters of materials are also significantly different. But despite these differences, we tried to achieve the maximum possible accuracy of the conversion, which the our plugin provides an average of 90-98%

V-RayMtl Converter converts the source materials into other specified material with the maximum possible preservation of the basic properties of the material, such as diffuse, specular, opacity (including filter), glossiness, roughness, bump, displacement,  selfillumination (emission), translucency, reflection, refraction. Also, all the textures that are used for the above parameters are saved. As for special procedural maps, they are converted only if there is an analogue. Otherwise, procedural maps are baked into textures or removed if the resulting materials can be used without them.

IMPORTANT: To convert materials between different renderers, it is imperative that you have these renderers on your system.



Process of installing the "V-RayMtl Converter 3" is very simple and does not require any special knowledge.
After downloading the archive you need to unzup the VrayMtlConverter3.mzp file, run 3ds Max, go to Main Menu->MAXScript->Run Script... and select VrayMtlConverter3.mzp file (or drag and drop this to any viewport).

After installing you will see "V-RayMtl Converter 3" icon in your Main Toolbar:

You can move this button to any place convenient for you or assign "hot keys" for run this script. To do this, just open [Customize UI] settings, select [3DZverTools] in the [Category] drop-down list, below in [Action] list you will see [V-RayMtl Converter 3]


PS: Please, respect the developers and other users - do not post promotional messages in comments (ie spam).
If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.ru/support

Version Requirement: 
3ds Max 2013-2022
Other Software Required: 
V-Ray Advanced 3.10.xx - V-Ray 5.xx.xx


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Jonas_Thomas's picture

Max 2013


I'm using 3ds Max 2013 and don't seem to find the '3DZverTools' category in the customize user interface window. Is this normal?

Thanks in advance!

This is my website: http://www.citypixels.be

cadviz's picture

3ds max 2012 OR 2013?

Seems to be a great weapon... :)
Does it work in 3ds max 2012 OR 2013..!!?

4183rt0's picture

Max 2013

Hey all,

will it work in 2013?
I need this function a lot.

Thanks for reply,



W DIGITAL's picture

great scripts!" very

great scripts!" very useful

how about populating the mat editor with the newly converted materials, is that possible?


raju.ghadigaonkar@gmail.com's picture

saving lots of time

HI 3dzver
awesome its save my huge time...thanx a lot.:)



illusionist's picture

VrayMtlConverter 2.5

Yes, it works in 3dsMax 2012 x64bit.

In my sitution I had multiple objects that shared a multimaterial, so I had to convert the entire scene than just the selected object. I didn't mind cause it saved me a huge amount of time.

Thanks 3DZver

renderclipps's picture

anyone know if this works with 2012

Hi all
anyone know if this works with Max 2012?

esanti's picture

you script is amazing! i use

you script is amazing! i use very much for my work...please, when you update VRayMtlConverter (version 3) for work in 3dsMax11/2009 with Sp4 or Sp5? please all we need this great update. (sorry my bad (english)

br0t's picture

Very useful, for I just had

Very useful, for I just had to convert about 20 standard materials to vray materials, this made it a lot easier. It took me some trial and error to figure out that the material after being converted does not show up in the material editor though. I understand it is so to keep the old material, but if not needed: Maybe you can add a checkbox that lets me choose if the old material gets replaced by the new one, so that i can access it directly via Material Editor?
Just a suggestion, the script is great anyway ;)

Never get low & slow & out of ideas

igamaximus's picture

One more vote for vray to

One more vote for vray to finalRender R3 conversion because fR R3SE SP2 simply rocks. If you need any professional help regarding fR materials, i would be glad to help you out (finalRender's fR-Arch material is practically the same as MR's Arch&Design mat.). Both fR-Arch and fR-Advanced materials in R3 are slightly different comparing to fR R2.

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