3ds Max | Scripts

Draw Poly

6 votes

Draw Poly lets you place vertices on grid or surface - and automatically turn it to polygon as soon as the right mouse button is clicked. Place your vertex in anti-clockwise direction or the created polygon normal will face the other side.

RolloutCreator

5 votes

"Here is a script that can help in generating dynamic rollouts(controls). You should put the script in stdplugsstdscripts directory. It creates a struct that can be instanced to create dynamic rollouts."

PatchControl

2 votes

Allows you to control Patch object parameters globally and locally across multiple selected patch objects in a scene

Verty

5 votes

Suite of tools that help to ease the manipulation of positions and selections of vertices

Smart Collapse

5 votes

"In one click you can:

Show End Result

4 votes

"Toggles the Show End Results on and off in the modifier stack."

kaosHead

8 votes

Helps you to start modelling a head without having to spend too much time in setting up the base mesh. What this tool do is it creates two instanced or referenced Editable Poly Halves. The original script was written by Adrian Hartney whose nick at maxforums.org is Kaos.

Project Changer

7 votes

Lets you set up different projects and without restarting max use different map paths etc.

SpriteRenderTool

5 votes

Removes the antialias between two objects; lets you render an animation automatically in eg 8 directions; lens/out-sync de- or increase the bitmapoutpitsize proportional to the camera-lens

Camera Manager

8 votes

"A small camera manager. Allows you to select a camera from a list - make the active viewport display that camera - also displays a small preview of that camera.
Version 0.4 update: inteface updates to reflect change in scene selection. "

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