3ds Max | Scripts

Smart Collapse

5 votes

"In one click you can:

Show End Result

4 votes

"Toggles the Show End Results on and off in the modifier stack."

kaosHead

8 votes

Helps you to start modelling a head without having to spend too much time in setting up the base mesh. What this tool do is it creates two instanced or referenced Editable Poly Halves. The original script was written by Adrian Hartney whose nick at maxforums.org is Kaos.

Project Changer

7 votes

Lets you set up different projects and without restarting max use different map paths etc.

SpriteRenderTool

5 votes

Removes the antialias between two objects; lets you render an animation automatically in eg 8 directions; lens/out-sync de- or increase the bitmapoutpitsize proportional to the camera-lens

Camera Manager

8 votes

"A small camera manager. Allows you to select a camera from a list - make the active viewport display that camera - also displays a small preview of that camera.
Version 0.4 update: inteface updates to reflect change in scene selection. "

KeyMaker

3 votes

Creates keys on each key for all selected tracks between the start and end time.

materialSelected

8 votes

This script will bring up the material editor - with ALL selected objects material placed in it for you. Just select your objects - and run. The material defaults to gray defaults first. If no objects are selected then the material editor is reset to defaults.

Wrapper

4 votes

"Wraps or drapes one mesh (Source) to another (Target). This is just a means of projection that retains the mesh body. Source Mesh vertex heights above Z=0 are transformed to an offset distance from the Target Mesh. Can choose to align the source to the target mesh curvature or have a straight projection.
Formerly known as MeshDrape"

PickPivot

11 votes

Quickly pick a new pivot position for the selected object

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