3ds Max | Scripts

Uni-Chamfer

6 votes

Using single one hotkey of Chamfer, works with:
Используя единственную горячую кнопку для Chamfer, работает с:
Edit_Poly: [Vertices, Edges, Faces(inset)] 
Editable_poly: [Vertices, Edges, Faces(inset)] 
Edit_mesh: [Vertices, Edges] 
Editable_mesh: [Vertices, Edges] 
Edit_Spline: [knots (Fillet), 
Spline sub-obj (Outline)] 
SplineShape: [knots (Fillet), Spline sub-obj (Outline)] 
line: [knots (Fillet), 
Spline sub-obj (Outline)] 

Spline Trim Extend

1 vote

3DSMax Script for Moving Selected Shapes Vertices , Similar to Trim-Extend Behavior .

UPDATE :

  • Keep Shape Pivot in its Original Position .
  • Make each Vertex Move on its Segment Direction .

Delete Spline outline edge

0 votes

This Script Delete the two segments after applying the outline command

Version : 1.2.0

Please make sure there is no modifiers used while using this script Run script or drag and drop to 3ds max, then go to customize user interface and assign it as a keyboard shortcut or as a quad menu under "safadi_tools" Category

Material Renamer

3 votes

Material Renamer script is a script to rebane the Materials in one 3ds Max scene.I used 3ds max 2016 as i create this script. I you use other version of 3ds max and the script doesn't work please let me know. This script is tested at 3ds max 2016 and 3ds max 2021.

If You have Ideas how to develop this script more, pleace let a coment.

Script category: “#todorScripts”

You can see an example here, how to install my script per Drag and Drop:

Batch Material Editor

12 votes

This script allows you batch edit multiple materials and bitmaps.

V-RayMtl Converter

166 votes

V-RayMtl Converter 3.0

V-RayMtl Converter is a very useful professional tool to automate time-consuming process like converting materials, maps, lights, cameras, proxies, modifiers, etc. from various rendering engines to V-Ray, as well as reverse converting V-Ray materials to Standard (Default Scanline) materials, which is very useful for game developers, 3D modelers, etc.

Main features:

  • Convert supported materials to V-Ray materials (see support materials here)
  • Convert V-Ray materials to Standard materials (see support materials here)
  • Batch conversion of materials in multiple *.max files
  • Backed procedural textures for converted materials
  • Convert scene lights to V-Ray lights (see support lights here)
  • Convert scene cameras to V-Ray Physical Camera (see support cameras here)
  • Convert Corona proxies to V-Ray proxy
  • Convert Corona Displacement Mod to V-Ray Displacement Mod
  • Convert scene standard Bitmaps to VRayBitmap (VRayHDRI)
  • Convert scene VRayBitmap (VRayHDRI) to standard Bitmap
  • Configure ACEScg/sRGB workflow in V-Ray
  • ...and more advanced conversion and scene fix tools.

Current verion: 3.9999

View full changelog

Align Slice Modifier Gizmo(Plane) to 3 points

8 votes

The script allows you to pick 3 points in the scene. The slice gizmo of the slice modifier of the selected object will be aligned to the picked points. When you run the script the SNAP will be automatically turned ON.

Corona Ray Switch script

0 votes

AddCoronaRaySwitchMaterial
A script that allows you to speed up the rendering several times, as well as work on adding the CoronaRaySwitch corona material to any object material. You can select one object in a scene to translate material, or the entire scene to translate all materials.

The script has been updated. Several important changes have appeared.
Added support Blend material
Added a window informing about the successful conversion of the material.
Fixed correct conversion CoronaLayerMaterial
Fixed correct conversion Multi/Sub-Object material

Smart Camera View 2

0 votes

2.85 UPDATE: Render Setup Update, New Preset Interface, Separator Character and more

Amajor upgrade from Smart Camera View 1 (fomerly known as D95 Camera View), with many important additional features. This script is intended to replace the default Camera View (C) in 3dsMax with some cool functions. It will save you a lot of time when setting camera, especially in scenes that has multiple cameras with different aspect ratios.

Auto instances

0 votes

 


Script Description

 This script automatically finds objects with the same geometry and turns them into instances. This can reduce RAM consumption, scene file size, and save and open times for a scene. This script will be especially useful when optimizing other people's scenes and 3D models.

 

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