3ds Max | Tutorials

3dsMax Monday Movie #65: MaxScript Basics

3
votes

Text copied from author (Bluesummers) website - http://www.mrbluesummers.com ... Click the tutorial link below for more details and video transcription.

3dsMax Monday Movie #66: MaxScript Rollouts

4
votes

Text copied from author (Bluesummers) website - http://www.mrbluesummers.com ... Click the tutorial link below for more details and video transcription.

"This week I’ve got a great episode that goes into how you can create floating dialog windows for your MaxScripts. I’ll even go into how you can create a “Random Selection” utility in MaxScript. Hope you enjoy it!"

A few notes about code optimization

7
votes

The base idea of this topic is to say to all coders - always to research, because this is the only way to get rid of any myths. Each myth may hinder your future development and may leave a wrong impression in us for the MaxScript language at all.
 

Be gamma correct!

13
votes

gamma corrected color checker

Gamma correction is one of those buzz words that are really easy in
terms of theory and math but confusing in how they are applied in
practice. As a consequence, it is largely ignored by many graphics
practicioners. This illustrated 10 page article is my attempt at
clarifying gamma correction in the context of 3D CGI by answering most
of the typical questions: "What is gamma? Why do we have it? When should I perform gamma correction? And what happens if I just ignore it?"

Bokeh in 3dsmax with particle flow and maxscript

6
votes

Note from admin - I just ran across this great tutorial showing how to use maxscript and pflow to render fast, simulate dof based on camera focus.

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This script will define particle’s scale and transparency depends on camera’s focus. Now you can animate the geometry or the camera and render the particles with scanline. Don’t forget to cache all the particles for viewport/render using the Cache operator.

This setup renders pretty fast as opposed to mental ray’s or vray’s honest dof. And we have fast bokeh effect with the ability to inceract with scene geometry.

Calling Maxscript Functions from DotNet

5
votes

Calling Maxscript Functions from DotNet

I thought I’d draw attention to a few enhancements that Autodesk has made
with the new release in the hope that it will help you with your
scripts. The private/public methods in struct declaration in MXS was a
welcome addition, but I was hoping for a few extras in the dotnet area
too. The main one to note is -

CGWiki - MAXScript Info Page

9
votes

A detailed wiki entry on MAXScript. Includes development history, language overview, possible applications, etc. A good read even for those of us who have been around MAXScript for a while!

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Clear out the dead wood from the layer manager

2
votes

Clear out the dead wood from the layer manager

Occasionally, you end up with a load of layers in your scene that are no use to anybody, serve no function to society, and end up taking valuable space like an unwanted uncle at a wedding.

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Commercial Training Options

20
votes

If you would like to learn more about MAXScript, there are currently several affordable training options available to suit nearly any budget.

Copy Protecting Maxscripts

5
votes

Series of 3 tutorials from Stig Atle Steffensen about Copy Protecting Maxscripts - including "Getting hardware lock info", "Making the license file" and "Using the license file".

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Snippet from site:
"If you are an individual, or a company that makes maxscripts, and do not want to distribute the source, and make a copyprotection, then this article is for you.

"This article assumes you have the basic knowledge of writing maxscripts, but a fully working sourcode is supplied, which you can dissect and use as you please.

Creating MAXScript Installers

6
votes
What’s Wrong With .MZP Files?

Having managed tool rollouts at both small (four artists) and large (50+ artists) companies I’ve become increasingly frustrated with MAXScript installation options. MZP files do ake the process less painful, but they have some inherent problems and limitations:

dotNet links

8
votes

A collection of links to dotNet + MAXScript information available. If you find a useful post, add it in the comments and this post will be updated to include it.

Free Video Tutorials!

35
votes
GavinB from CGTalk has generously provided the following free maxscript video tutorials. You'll need the TechSmith codec in order to view the videos... View the original cgtalk discussion thread here...

Get your lost dialogs back

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How to build and destroy a procedural Wall

9
votes

in this tutorial we will create and destroy a procedural wall in 3dsMAX using Standard Geometries, SpaceWarps and ParticleFlow without scripting tecniques. We will also use the plug-in ParicleActionsPlus wich gives a good control on particles positioning. Lastly we will use collisions to make fly the bricks of the wall. This tutorial will take more or less 45 minutes for an intermediate level of difficulty

How to create a realtime feather system with ParticleFlow

4
votes

this is a very optimized solution to drive the behavior of particles by the deformation of a surface without to use script or complex rigs, this system can be useful not only to animate but just to model objects that have a large number of elements like tiles on a roof or to drive fractured objects to follow a deforming surface and so on, if you like this please let me know so I will produce more tutorials about the various implementations of this system

How to create a self-updating Max Script or Macro Script

5
votes
How to create a self-updating Max Script or Macro Script

**DISCLAIMER:

How to use MySQL Connector in 3ds Max using .NET

3
votes

Lets Play With Array

7
votes

A simple MaxScript tutorial that I wrote to help on question posted into the ScriptSpot forum. Of course, I written it in PDF file and also to facilitate the readers, in manner what allow to read it without bound the context to the forum topic. I was try as well to make it simple for the novice coders. I hope you learn something from it.

Best Regards,

Anubis

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