3ds Max | Tutorials

Automated randomly generated number decals. Script + procedural material.

0 votes

This post details how I set up an automated decal numbering system. A random number is assigned to a dummy object that matches a name convention and any decal objects attached to that dummy assume the same ID. The ID can be used for material assignment purposes, in this case it is to drive a sprite sheet that renders that number to a material.

At a minimum the script should be a good jump point for automating parts of procedural artwork.

As used in this image:

DotNet Demystified - Part 1

34 votes

Just posted on Lonerobot.net is the first part of a series of beginner's DotNet tutorials. If you've been struggling with dotnet classes and are unsure of what the difference between a class and an object is, this tutorial could help get you on the way to achieving the most out of dotnet in 3dsMax. 

Dotnet Demystified Part 1

Tutorial #002 - Parametric Superflow

83 votes

Superflow

Mindflow Solutions Tutorial #002 - Parametric Superflow

Software: 3ds Max

Learn how to use the Parametric Array script by Ali Torabi as a Superflow controller!

Topics discussed:
- Parametric Array / Script by Ali Torabi
- 1-Dimensional Linear Controller
- Superflow Control
- 1-Point-Pivot
- Linear Harmonics
- Trajectory->Spline->Mesh Creation
- Animation Setup
- Object Parameter Control
- Advanced Array Structures

Length: 29 minutes

MaxScript 2012-2015 CHM Help

3 votes

After some time looking to get back the behavior of the MaxScript help previous to 2012, I couldn't find any information to do:

Press F1 to open the CHM Help file (not a combination of keys)
Open a single instance of the CHM file
Pass the selected word to the Index tab.

Finally with the help of a "lost" little utility, I got it working (mostly) as it used to be.

What do you need?

1. The CHM file
2. The little utility "KeyHH.exe"

You can download the CHM files from the following links:

3ds Max 2012

3DS Max - Accurate Display Of Procedural Maps - Solved

2 votes

In this video, we will solve the problem of procedural maps display,

3DS Max - V Ray - VRayRenderID + Photoshop

-1 vote

In this tutorial, we will learn about the VRayRenderID render element, where you can create a separate file for the rendered image, and this file will contain a distinct matte color for each object in the scene. This is useful when doing a post-production in software like Photoshop, for example, because you can isolate every single object, and work on it separately.

3DS Max - V Ray 6 - Bring Back V Ray Quad Menu

0 votes

In V-Ray 6, the Chaos group decided to remove the V-Ray quad menu options, where you had many features. To find them, now you have to use the V-Ray menu on the main menu toolbar. But, if you like to have these options back again in your quad menu, this tutorial is for you.

Note: The solution that you'll find in the video I made 6 years ago, doesn't work anymore, I'm talking about this one: https://youtu.be/_TjxBNJaW_w

3DS Max Numerical Expression Evaluator

1 vote

Whenever you have a numeric field in 3DS Max, you can use a nice little feature called Numerical Expression Evaluator. Just click inside that field and press CTRL+N to open Numerical Expression Evaluator Dialog.

3DS Max Rotate And Scale Using Snap

1 vote

In this video, we will learn how to use Snap to Rotate and Scale objects,
Using any point in the scene.

3dsmax set input output gamma

0 votes

In this tutorial we will learn how to set the input and output gamma
using a simple expression inside Maxscript listener window.

Syndicate content