3ds Max | Tutorials

Free Video Tutorials!

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GavinB from CGTalk has generously provided the following free maxscript video tutorials. You'll need the TechSmith codec in order to view the videos... View the original cgtalk discussion thread here...

Script Installation in 3ds max

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Additional help (external link): Macro installation (MAXScript) on Tech-Artists.org

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MAXScript Coding Standards

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This document should be used as a source of input when developing your own, or your company’s, coding standards for MAXScript. There are many ways to format code, this style being just one of near infinite choices.

Modeling a Lego Snowspeeder in 3ds max

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In this tutorial I will build a complete Star Wars LEGO model from scratch using Autodesk 3ds Max 8. Originally I made this for the speed modeling contest. Since the purpose of this contest is to model as much as possible within one hour, I didn’t model the underside of the lego bricks (or the underside of the model).

Commercial Training Options

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If you would like to learn more about MAXScript, there are currently several affordable training options available to suit nearly any budget.

How to create a self-updating Max Script or Macro Script

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How to create a self-updating Max Script or Macro Script

**DISCLAIMER:

CGWiki - MAXScript Info Page

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A detailed wiki entry on MAXScript. Includes development history, language overview, possible applications, etc. A good read even for those of us who have been around MAXScript for a while!

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Creating MAXScript Installers

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What’s Wrong With .MZP Files?

Having managed tool rollouts at both small (four artists) and large (50+ artists) companies I’ve become increasingly frustrated with MAXScript installation options. MZP files do ake the process less painful, but they have some inherent problems and limitations:

Setting up Ultra Edit as your Maxscript Editor

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This document is meant to get a person RAPIDLY set up to use Ultra Edit as a maxscript editor. This is made possible by a bridge created by Simon Feltman at Rezn8 studios. This bridge enables any third party editor to call internal Max functions. In our case, we will set up our text editor to call 3 internal Max functions, Evaluate, Open, and Encrypt.

How to build and destroy a procedural Wall

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in this tutorial we will create and destroy a procedural wall in 3dsMAX using Standard Geometries, SpaceWarps and ParticleFlow without scripting tecniques. We will also use the plug-in ParicleActionsPlus wich gives a good control on particles positioning. Lastly we will use collisions to make fly the bricks of the wall. This tutorial will take more or less 45 minutes for an intermediate level of difficulty

dotNet links

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A collection of links to dotNet + MAXScript information available. If you find a useful post, add it in the comments and this post will be updated to include it.

Be gamma correct!

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gamma corrected color checker

Gamma correction is one of those buzz words that are really easy in
terms of theory and math but confusing in how they are applied in
practice. As a consequence, it is largely ignored by many graphics
practicioners. This illustrated 10 page article is my attempt at
clarifying gamma correction in the context of 3D CGI by answering most
of the typical questions: "What is gamma? Why do we have it? When should I perform gamma correction? And what happens if I just ignore it?"

Maxscript for beginners #1

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Quick tutorial covering some basics of maxscript, generating and controlling objects etc. Might be useful for people wanting to get their feet wet with scripting.

How to use MySQL Connector in 3ds Max using .NET

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Python links

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A collection of links to Python + MAXScript information available. If you find a useful post, add it in the comments and this post will be updated to include it.

CGTalk - Python + MXS - http://forums.cgsociety.org/showthread.php?f=98&t=509631

pflow scripting - getting particles to transform from one object to anoter

7
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pflow script turorial on how to get particles to transform from one object to another via scripting

Calling Maxscript Functions from DotNet

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Calling Maxscript Functions from DotNet

I thought I’d draw attention to a few enhancements that Autodesk has made
with the new release in the hope that it will help you with your
scripts. The private/public methods in struct declaration in MXS was a
welcome addition, but I was hoping for a few extras in the dotnet area
too. The main one to note is -

Bokeh in 3dsmax with particle flow and maxscript

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Note from admin - I just ran across this great tutorial showing how to use maxscript and pflow to render fast, simulate dof based on camera focus.

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This script will define particle’s scale and transparency depends on camera’s focus. Now you can animate the geometry or the camera and render the particles with scanline. Don’t forget to cache all the particles for viewport/render using the Cache operator.

This setup renders pretty fast as opposed to mental ray’s or vray’s honest dof. And we have fast bokeh effect with the ability to inceract with scene geometry.

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