3ds Max | Tutorials http://www.scriptspot.com/3ds-max/tutorials en Clear out the dead wood from the layer manager http://www.scriptspot.com/3ds-max/tutorials/clear-out-the-dead-wood-from-the-layer-manager <div class="vud-widget-alternate"> <div id="total-votes-node-5938" class="alternate-votes-display">0</div><div class="total-votes-label">votes</div> <a href="/vote/node/5938/1/vote/2b25e6cc5661aad50f1d4206b9c9f920"><div id="vote-up-node-5938" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><h3 class="storytitle"><a rel="bookmark" href="http://lonerobot.net/?p=761">Clear out the dead wood from the layer manager</a></h3> <div class="storycontent"><p>Occasionally, you end up with a load of layers in your scene that are no use to anybody, serve no function to society, and end up taking valuable space like an unwanted uncle at a wedding.</p></div><!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/tutorials/clear-out-the-dead-wood-from-the-layer-manager#comments Tutorials Tue, 16 Mar 2010 22:49:30 +0000 LoneRobot 5938 at http://www.scriptspot.com Get your lost dialogs back http://www.scriptspot.com/3ds-max/tutorials/get-your-lost-dialogs-back <div class="vud-widget-alternate"> <div id="total-votes-node-5936" class="alternate-votes-display">0</div><div class="total-votes-label">votes</div> <a href="/vote/node/5936/1/vote/3a9fc00f7587c9a2c256de208493e142"><div id="vote-up-node-5936" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><h3 class="storytitle"><a rel="bookmark" href="http://lonerobot.net/?p=710">Floating Dialog Amnesty</a></h3> <div class="storycontent"><p><a href="http://lonerobot.net/wp-content/uploads/2010/03/WindowBoxUI.png"><img class="mceItem" style="border-width: 0px; display: block; margin-left: auto; margin-right: auto;" title="WindowBoxUI" src="http://lonerobot.net/wp-content/uploads/2010/03/WindowBoxUI_thumb.png" alt="WindowBoxUI" border="0" height="410" width="528" /></a></p></div><!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/tutorials/get-your-lost-dialogs-back#comments Tutorials Tue, 16 Mar 2010 22:33:43 +0000 LoneRobot 5936 at http://www.scriptspot.com How to create a realtime feather system with ParticleFlow http://www.scriptspot.com/3ds-max/tutorials/how-to-create-a-realtime-feather-system-with-particleflow <div class="vud-widget-alternate"> <div id="total-votes-node-5933" class="alternate-votes-display">3</div><div class="total-votes-label">votes</div> <a href="/vote/node/5933/1/vote/3cafee6fab579de6ce80c12c11488da3"><div id="vote-up-node-5933" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p>this is a very optimized solution to drive the behavior of particles by the deformation of a surface without to use script or complex rigs, this system can be useful not only to animate but just to model objects that have a large number of elements like tiles on a roof or to drive fractured objects to follow a deforming surface and so on, if you like this please let me know so I will produce more tutorials about the various implementations of this system</p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/tutorials/how-to-create-a-realtime-feather-system-with-particleflow#comments Tutorials Augusto Lombardi feathers lockbond ParticleFlow particles sticked to surface Mon, 15 Mar 2010 13:04:50 +0000 augusto 5933 at http://www.scriptspot.com Lets Play With Array http://www.scriptspot.com/3ds-max/tutorials/lets-play-with-array <div class="vud-widget-alternate"> <div id="total-votes-node-5912" class="alternate-votes-display">7</div><div class="total-votes-label">votes</div> <a href="/vote/node/5912/1/vote/c7e80d1b24675547a43c042d18d83187"><div id="vote-up-node-5912" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p>A simple MaxScript tutorial that I wrote to help on question posted into the <a href="http://www.scriptspot.com/forums/3ds-max/general-scripting/help-a-noob-v0-03-seeking-a-better-selection-method">ScriptSpot forum</a>. Of course, I written it in <strong>PDF</strong> file and also to facilitate the readers, in manner what allow to read it without bound the context to the forum topic. I was try as well to make it simple for the novice coders. I hope you learn something from it.</p> <p>Best Regards,</p> <p>Anubis</p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/tutorials/lets-play-with-array#comments Tutorials anubis array basic bitarray collection index Thu, 04 Mar 2010 08:03:30 +0000 Anubis 5912 at http://www.scriptspot.com A few notes about code optimization http://www.scriptspot.com/3ds-max/tutorials/a-few-notes-about-code-optimization <div class="vud-widget-alternate"> <div id="total-votes-node-5838" class="alternate-votes-display">7</div><div class="total-votes-label">votes</div> <a href="/vote/node/5838/1/vote/92fd5597e3f10d49ce55163546255790"><div id="vote-up-node-5838" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p>The base idea of this topic is to say to all coders - always to research, because this is the only way to get rid of any myths. Each myth may hinder your future development and may leave a wrong impression in us for the MaxScript language at all.<br /> &nbsp;</p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/tutorials/a-few-notes-about-code-optimization#comments Tutorials anubis code habit maxscript myth optimization performance research standards style Sun, 31 Jan 2010 19:28:20 +0000 Anubis 5838 at http://www.scriptspot.com 3dsMax Monday Movie #66: MaxScript Rollouts http://www.scriptspot.com/3ds-max/tutorials/3dsmax-monday-movie-66-maxscript-rollouts <div class="vud-widget-alternate"> <div id="total-votes-node-5827" class="alternate-votes-display">4</div><div class="total-votes-label">votes</div> <a href="/vote/node/5827/1/vote/1782c0ba78eab6a591bc7f0842bc12e3"><div id="vote-up-node-5827" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p>Text copied from author (Bluesummers) website - <a href="http://www.mrbluesummers.com" title="http://www.mrbluesummers.com">http://www.mrbluesummers.com</a> ... Click the tutorial link below for more details and video transcription.</p> <p>"This week I’ve got a great episode that goes into how you can create floating dialog windows for your MaxScripts. I’ll even go into how you can create a “Random Selection” utility in MaxScript. Hope you enjoy it!"</p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/tutorials/3dsmax-monday-movie-66-maxscript-rollouts#comments Tutorials 3dsmax monday Thu, 28 Jan 2010 07:37:30 +0000 Admin 5827 at http://www.scriptspot.com 3dsMax Monday Movie #65: MaxScript Basics http://www.scriptspot.com/3ds-max/tutorials/3dsmax-monday-movie-65-maxscript-basics <div class="vud-widget-alternate"> <div id="total-votes-node-5826" class="alternate-votes-display">3</div><div class="total-votes-label">votes</div> <a href="/vote/node/5826/1/vote/4db4099880e1008fca74c1fe62d6d1b8"><div id="vote-up-node-5826" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p>Text copied from author (Bluesummers) website - <a href="http://www.mrbluesummers.com" title="http://www.mrbluesummers.com">http://www.mrbluesummers.com</a> ... Click the tutorial link below for more details and video transcription.</p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/tutorials/3dsmax-monday-movie-65-maxscript-basics#comments Tutorials 3dsmax monday Thu, 28 Jan 2010 07:33:38 +0000 Admin 5826 at http://www.scriptspot.com Bokeh in 3dsmax with particle flow and maxscript http://www.scriptspot.com/3ds-max/tutorials/bokeh-in-3dsmax-with-particle-flow-and-maxscript <div class="vud-widget-alternate"> <div id="total-votes-node-5763" class="alternate-votes-display">6</div><div class="total-votes-label">votes</div> <a href="/vote/node/5763/1/vote/3539afba24e6fb8ecaa2d3c45c33f3f8"><div id="vote-up-node-5763" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p>Note from admin - I just ran across this great tutorial showing how to use maxscript and pflow to render fast, simulate dof based on camera focus.</p> <p>...</p> <p>This script will define particle’s scale and transparency depends on camera’s focus. Now you can animate the geometry or the camera and render the particles with scanline. Don’t forget to cache all the particles for viewport/render using the Cache operator.</p> <p>This setup renders pretty fast as opposed to mental ray’s or vray’s honest dof. And we have fast bokeh effect with the ability to inceract with scene geometry.</p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/tutorials/bokeh-in-3dsmax-with-particle-flow-and-maxscript#comments Tutorials dof particles pflow Sat, 02 Jan 2010 07:20:12 +0000 Admin 5763 at http://www.scriptspot.com Copy Protecting Maxscripts http://www.scriptspot.com/3ds-max/tutorials/copy-protecting-maxscripts <div class="vud-widget-alternate"> <div id="total-votes-node-5622" class="alternate-votes-display">5</div><div class="total-votes-label">votes</div> <a href="/vote/node/5622/1/vote/958dc326b2e7bb509bcd26e5228e40eb"><div id="vote-up-node-5622" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p>Series of 3 tutorials from Stig Atle Steffensen about Copy Protecting Maxscripts - including "Getting hardware lock info", "Making the license file" and "Using the license file".</p> <p>...</p> <p>Snippet from site:<br /> "If you are an individual, or a company that makes maxscripts, and do not want to distribute the source, and make a copyprotection, then this article is for you.</p> <p>"This article assumes you have the basic knowledge of writing maxscripts, but a fully working sourcode is supplied, which you can dissect and use as you please.</p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/tutorials/copy-protecting-maxscripts#comments Tutorials copy protection Tue, 10 Nov 2009 18:44:26 +0000 Admin 5622 at http://www.scriptspot.com Maxscript for beginners #1 http://www.scriptspot.com/3ds-max/tutorials/maxscript-for-beginners-1 <div class="vud-widget-alternate"> <div id="total-votes-node-5525" class="alternate-votes-display">7</div><div class="total-votes-label">votes</div> <a href="/vote/node/5525/1/vote/957872b7f0b88a9957d2e6fb9f6f90b4"><div id="vote-up-node-5525" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p>Quick tutorial covering some basics of maxscript, generating and controlling objects etc. Might be useful for people wanting to get their feet wet with scripting.</p> <p><img src="/files/1/MaxscriptBasics_01.jpg" alt="" width="500" height="400" /></p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/tutorials/maxscript-for-beginners-1#comments Tutorials beginner Tue, 13 Oct 2009 16:35:29 +0000 allanmckay 5525 at http://www.scriptspot.com Automating Photoshop with a DotNet Class Library and COM interop http://www.scriptspot.com/3ds-max/tutorials/automating-photoshop-with-a-dotnet-class-library-and-com-interop <div class="vud-widget-alternate"> <div id="total-votes-node-5496" class="alternate-votes-display">9</div><div class="total-votes-label">votes</div> <a href="/vote/node/5496/1/vote/e9aeef89cc0e66ae150ceb126a10d2ee"><div id="vote-up-node-5496" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p><a rel="bookmark" href="http://lonerobot.net/?p=374">Automating Photoshop with a DotNet Class Library and COM interop</a></p> <p><img src="http://www.lonerobot.com/images/Photoshop/pshoplayoutcomp.jpg" border="2" alt="" /></p> <p>&nbsp;</p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/tutorials/automating-photoshop-with-a-dotnet-class-library-and-com-interop#comments Tutorials 3dsmax COM dotNET Thu, 01 Oct 2009 21:32:16 +0000 LoneRobot 5496 at http://www.scriptspot.com pflow scripting - getting particles to transform from one object to anoter http://www.scriptspot.com/3ds-max/tutorials/pflow-scripting-getting-particles-to-transform-from-one-object-to-anoter <div class="vud-widget-alternate"> <div id="total-votes-node-5532" class="alternate-votes-display">7</div><div class="total-votes-label">votes</div> <a href="/vote/node/5532/1/vote/9eeaf9a2ce355403bf3cd33880e32570"><div id="vote-up-node-5532" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p>pflow script turorial on how to get particles to transform from one object to another via scripting</p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/tutorials/pflow-scripting-getting-particles-to-transform-from-one-object-to-anoter#comments Tutorials flow particle particles pflow scripting transform Tue, 13 Oct 2009 16:48:38 +0000 allanmckay 5532 at http://www.scriptspot.com Calling Maxscript Functions from DotNet http://www.scriptspot.com/3ds-max/tutorials/calling-maxscript-functions-from-dotnet <div class="vud-widget-alternate"> <div id="total-votes-node-5490" class="alternate-votes-display">5</div><div class="total-votes-label">votes</div> <a href="/vote/node/5490/1/vote/e1550a4a103a9944aabcce210a3eb6f6"><div id="vote-up-node-5490" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p><a rel="bookmark" href="http://lonerobot.net/?p=472">Calling Maxscript Functions from DotNet</a></p> <p>I thought I’d draw attention to a few enhancements that Autodesk has made<br /> with the new release in the hope that it will help you with your<br /> scripts. The private/public methods in struct declaration in MXS was a<br /> welcome addition, but I was hoping for a few extras in the dotnet area<br /> too. The main one to note is -</p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/tutorials/calling-maxscript-functions-from-dotnet#comments Tutorials dotNET Mon, 28 Sep 2009 21:33:21 +0000 LoneRobot 5490 at http://www.scriptspot.com My Blog Huh? http://www.scriptspot.com/blog/mertens3d/my-blog-huh <!-- google_ad_section_start --><p>Actually I have already started a blog here: (can i put a link here?)</p> <p><a href="http://mertens3d.com/blog/?cat=12">mertens3d - Blog</a></p> <!-- google_ad_section_end --> http://www.scriptspot.com/blog/mertens3d/my-blog-huh#comments Scripts Plugins 3ds-max Tutorials News Mon, 10 Aug 2009 00:48:11 +0000 mertens3d 5377 at http://www.scriptspot.com Seeking Work http://www.scriptspot.com/blog/colinsenner/seeking-work <!-- google_ad_section_start --><p>I'm currently seeking work in the Game-development / Arch-Vis world!  Currently based in Kansas City, available to relocate.  Please view my website which has my portfolio/resume/script contributions as well!</p> <p> -Colin</p> <!-- google_ad_section_end --> http://www.scriptspot.com/blog/colinsenner/seeking-work#comments Scripts Plugins 3ds-max Tutorials News Thu, 16 Jul 2009 02:18:08 +0000 colinsenner 5316 at http://www.scriptspot.com Be gamma correct! http://www.scriptspot.com/3ds-max/tutorials/be-gamma-correct <div class="vud-widget-alternate"> <div id="total-votes-node-5251" class="alternate-votes-display">13</div><div class="total-votes-label">votes</div> <a href="/vote/node/5251/1/vote/88f80162fedc5aa0de2157ea570b24f9"><div id="vote-up-node-5251" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p><img src="/files/u195/gamma.jpg" alt="gamma corrected color checker" width="200" height="150" /> </p> <p>Gamma correction is one of those buzz words that are really easy in<br /> terms of theory and math but confusing in how they are applied in<br /> practice. As a consequence, it is largely ignored by many graphics<br /> practicioners. This illustrated 10 page article is my attempt at<br /> clarifying gamma correction in the context of 3D CGI by answering most<br /> of the typical questions: <em>&quot;What is gamma? Why do we have it? When should I perform gamma correction? And what happens if I just ignore it?&quot;</em></p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/tutorials/be-gamma-correct#comments Tutorials color gamma gamma correction HDR linear workflow sRGB Sun, 14 Jun 2009 21:54:16 +0000 Martin Breidt 5251 at http://www.scriptspot.com How to build and destroy a procedural Wall http://www.scriptspot.com/3ds-max/tutorials/how-to-build-and-destroy-a-procedural-wall <div class="vud-widget-alternate"> <div id="total-votes-node-5012" class="alternate-votes-display">9</div><div class="total-votes-label">votes</div> <a href="/vote/node/5012/1/vote/6032dce87be7763835e8c038e0ad3845"><div id="vote-up-node-5012" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p>in this tutorial we will create and destroy a procedural wall in 3dsMAX using Standard Geometries, SpaceWarps and ParticleFlow without scripting tecniques. We will also use the plug-in ParicleActionsPlus wich gives a good control on particles positioning. Lastly we will use collisions to make fly the bricks of the wall. This tutorial will take more or less 45 minutes for an intermediate level of difficulty</p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/tutorials/how-to-build-and-destroy-a-procedural-wall#comments Tutorials Particle Flow procedural modelling Tue, 03 Mar 2009 19:26:50 +0000 augusto 5012 at http://www.scriptspot.com Commercial Training Options http://www.scriptspot.com/3ds-max/tutorials/commercial-training-options <div class="vud-widget-alternate"> <div id="total-votes-node-3686" class="alternate-votes-display">20</div><div class="total-votes-label">votes</div> <a href="/vote/node/3686/1/vote/2639fbf430f9248cab14c417cf0456da"><div id="vote-up-node-3686" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p> If you would like to learn more about MAXScript, there are currently several affordable training options available to suit nearly any budget. </p> <p> </p><!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/tutorials/commercial-training-options#comments Tutorials commercial paid Thu, 25 Jan 2007 08:12:02 +0000 Admin 3686 at http://www.scriptspot.com dotNet links http://www.scriptspot.com/3ds-max/tutorials/dotnet-links <div class="vud-widget-alternate"> <div id="total-votes-node-4562" class="alternate-votes-display">8</div><div class="total-votes-label">votes</div> <a href="/vote/node/4562/1/vote/c2be7e3125789d3349bc7dd062923322"><div id="vote-up-node-4562" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p>A collection of links to dotNet + MAXScript information available. If you find a useful post, add it in the comments and this post will be updated to include it.</p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/tutorials/dotnet-links#comments Tutorials dotNET Fri, 18 Jul 2008 18:16:38 +0000 Admin 4562 at http://www.scriptspot.com Script Installation in 3ds max http://www.scriptspot.com/3ds-max/tutorials/script-installation-in-3ds-max <div class="vud-widget-alternate"> <div id="total-votes-node-3719" class="alternate-votes-display">26</div><div class="total-votes-label">votes</div> <a href="/vote/node/3719/1/vote/9a5c3cf321a12c13357b92528726ca48"><div id="vote-up-node-3719" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p> Additional help (external link): <a href="http://tech-artists.org/wiki/index.php/Macro_installation_%28MAXScript%29">Macro installation (MAXScript)</a> on <a href="http://tech-artists.org/">Tech-Artists.org</a> </p> <p> ...  </p><!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/tutorials/script-installation-in-3ds-max#comments Tutorials installation Mon, 05 Feb 2007 05:44:10 +0000 Admin 3719 at http://www.scriptspot.com