3ds Max | Tutorials

3DS Max - [Quick Tip] - Relocate The Pivot Point Without The Hierarchy Panel

0 votes

In this quick tip tutorial, we will learn how to change the position of the pivot point without going to the Hierarchy Panel.

3DS Max - Compound Objects - Connect

0 votes

In this tutorial, we will learn about a very useful compound object called Connect. This compound object will connect/bridge between holes in different objects. We will learn about its main parameters, and at the end, we will a quick practical example.

3DS Max - Hold Fetch - Create a Restore Point

0 votes

In this tutorial, we will learn how to create a restore point of your scene that you can go back to, in case a crash happened, or if the Undo/Redo records are deleted.

3DS Max 2023 - Rotate And Scale Using Working Pivot

0 votes

In a previous tutorial: https://youtu.be/ZDW0SOLPtrk I've done 3 years ago,
I explained a technique to Rotate And Scale an object using Snap, where the snapping point can be on the object itself or on another object. In Max 2023 that technique doesn't work anymore. This tutorial will show you another way to do that, using the working pivot.

3DS Max 2023 - Rotate And Scale Using Working Pivot

0 votes

In a previous tutorial: https://youtu.be/ZDW0SOLPtrk I've done 3 years ago,
I explained a technique to Rotate And Scale an object using Snap, where the snapping point can be on the object itself or on another object. In Max 2023 that technique doesn't work anymore. This tutorial will show you another way to do that, using the working pivot.

3DS Max - Vray Frame Buffer - Real Zoom explained

0 votes

In this tutorial, we will look at the difference between the regular zoom inside the Vray Frame Buffer, and the Real zoom. The benefit of using Real zoom is that it acts as if you're getting closer to the actual geometries in your scene and rendering them, also, in this mode you can check out other parts of your scene, not included in your actual rendering limits, without the need to mess up your camera location, or, if you're in a perspective viewport, messing up your viewpoint.

Lesson 16 - 3DS Max - Total Beginners - Array Tool - Combine Modes

1 vote

In this new tutorial for 3DS Max total beginners and the second regarding the Array tool, we will use a test case, a simple model to create using combined array modes, the Polar Array and the Scaling Array. Also, while watching the video, you will learn some other stuff along the way.

Lesson 15 - 3DS Max - Total Beginners - Intro To Array Tool

0 votes

In this tutorial for 3DS Max total beginners, we will take a look at the Array tool, a powerful feature to create copies from objects based on 3 modes: 1-Array based on the X, Y, and Z coordinates, 2-Polar array, 3-Array based on a scaling factor.

3DS Max - Convert A Procedural Map Into A Regular Texture

0 votes

In this tutorial, we will learn how to convert a procedural map into a regular texture map. This is useful when you try to export your model to another software, since those procedural maps belong to Max, and they are generated using an algorithm.

3DS Max - Import Obj - invalid normal index - Bad Geometry

0 votes

In this tutorial, we will deal with two issues when importing an Obj file into 3DS Max. 1- Invalid Normal Index 2-Wrong geometry

Syndicate content