Tagged '3ds max tutorials'

3DS Max - Group tool is not available - Grayed out - Solved

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In this short video, we'll see why the Group tool, sometimes, becomes grayed out and not available. The reason for that is the presence of opened group among the selected objects.

3DS Max Tip - Keep The Mouse Centered In The Viewport

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In this short video, we will learn how to keep the mouse centered in the viewport, this is useful in many scenarios, like, for example, tracing a spline over a picture while staying zoomed in.

3DS Max Numerical Expression Evaluator

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Whenever you have a numeric field in 3DS Max, you can use a nice little feature called Numerical Expression Evaluator. Just click inside that field and press CTRL+N to open Numerical Expression Evaluator Dialog.

3DS Max - Trick - Lock Selection To Rectangle Mode

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In this new video, I will show you the way to lock the Selection mode to the rectangular one.

3DS Max extract 2D sections from 3D objects

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Here we learn how to use the section tool found in the Shapes category to create 2D sections out of 3D objects and export them to other programs like Autocad.

Lesson 6 - 3DS Max - Total Beginners - Axis Constraints

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In this 7th video of the Total Beginners series, we will learn about an Important feature called Axis Constraints that can help us use the Snap tool on a specific Axis or a pair of axis.

3DS Max - Scene States - Multiple Rendering Scenarios In One Scene

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In this video, you will learn how to create different scene states for different rendering scenarios without having to save multiple Max files. After creating those states you can toggle between them in one click.

3DS Max - FBX Export Warning: Non-orthogonal matrix support - Fix

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When exporting from 3DS Max to FBX sometimes we get this Warning: Non-Orthogonal matrix support. In this video, we will learn how to fix this problem, we also learn what that warning means and how it happens by reproducing it using various scenarios.

3DS Max - Easy Modeling - FreeForm Geometry

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In this video, we will learn a quick and flexible technique for modeling freeform shapes. We will use a Surface modifier, Shell modifier, and Turbosmooth for that purpose. You can use this approach to model a wide range of geometries like roads going up and down, ribbons, etc,...

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