3ds Max | All

MW Tiles - Procedural OSL Tile Map Collection for 3ds Max

1 vote

ForestPack Manager

0 votes

ForestPack Manager Cover

FPManager is a powerful MaxScript utility, specifically designed to optimize workflow when using iToosoft Forest Pack in 3ds Max.

Key Features:

Global Scene Management: Instantly select all Forest Pack objects in the scene (visible or hidden) and force a global refresh/rebuild to update distributions.

Corona Elements to Photoshop Automator

0 votes

Corona Elements to Photoshop Automator (Drag and Drop MZP installer/uninstaller).

This tool automates the process of saving all Corona Render elements and stacking them as layers in Photoshop immediately after a render finishes. Drag and drop the MZP into 3DSMax viewport, it will launch an install/uninstall window. Installs to Main UI -> 'Custom Tools' in the Customise User Interface.

ms Spline Trim

1 vote

Finally!
A powerful 3ds Max modifier
for trimming and randomizing splines
with full control.

ms Spline Trim - a must have plugin for 3ds max. It's an advanced shape/splines modyfier that allows you to create stunning motion effects is seconds - like the one you know from After Effects - Stroke, Saber or Vegas effects. Trim, Offset and Randomize your shapes, texts and paths. Add an extra touch to your animations.

Perfect for:
- texts
- motion graphics animations
- procedural patterns
- abstract spline setups
- cables & wires
- fences & rails

GeoSplat - Map Location to Gaussian Splat PLY Automator

0 votes

GeoSplat Studio v6.1 Automated aerial 3D Gaussian Splat pipeline for Windows.

Pick a location on the map. GeoSplat Studio autonomously captures orbital frames from Cesium's 3D globe, runs COLMAP Structure-from-Motion, trains a Brush 3DGS model, and outputs a .ply file ready to import into 3ds Max 2026 / Corona 14.1.

One-Step Copy & Relink (Bitmap Path Manager)

0 votes

One-Step Copy & Relink is a workflow utility that consolidates two tedious texture-management tasks into a single operation. It scans your scene for all bitmap-based maps — standard BitmapTexture, VRayBitmap, and VRayHDRI — then copies the source files to a destination folder of your choice while simultaneously relinking the materials to a different target folder using a new file extension.

V-Ray to Standard Converter (Materials & HDRI Maps)

0 votes

V-Ray to Standard Converter is a lightweight scene-migration script that strips V-Ray dependencies out of a 3ds Max file in a single pass. It scans the scene for every VRayHDRI map and VRayMtl material, then replaces them with their native 3ds Max equivalents — BitmapTexture and Standard material — while preserving names, file paths, and the most common texture slot assignments.

Master Scene Cleanup (Empty Nodes, Zombie Tracks & Memory Flush)

0 votes

Master Scene Cleanup is a single-dialog utility that bundles four common 3ds Max scene-maintenance tasks into one toolbar button. Bloated .max files, mysterious slowdowns, and inflated save times are often caused by leftover empty geometry, dormant Track View managers ("zombie tracks"), and unflushed memory — this script targets all of them in one pass, with checkboxes so you can pick exactly which operations to run.
What it cleans:

Corona Sun & Sky Manager

0 votes

Corona Sun & Sky Manager — Professional Exterior Lighting for 3ds Max 2026.

Corona Sun & Sky Manager puts every exterior lighting parameter — sun position, sky model, clouds, moon, fog, VFB bloom & glare — into a single, fast Qt panel that talks directly to your Corona Renderer. 28 built-in cinematic presets take you instantly from a clear Himalayan high-altitude noon to a Wolf Moon Winter with a 64× moon disc, a Cyberpunk Smog night, or a physically-accurate Total Solar Eclipse.

miauu's Spline Deformer

10 votes

 

Syndicate content