3ds Max | All

Move Populate Files To Network Path

If you have ever tried a network render using Populate characters, you've probably noticed that the textures are generated by Max and saved to a local folder on your computer. This isn't very helpful if you are trying to render over network.

This simple script copies the diffuse textures from all Populate people to a new folder you choose, then assigns the new path back to the material.

Plasma Studio

Place Objects according to normal

This script will place objects according to the normal of the face you place them on.
You can add multiple objects in a list and let the script random pick one of those, or disable the random button and choose yourself.

Script features:

- Add multiple objects to a list and start placing them.
- Place them with the first click, then move your mouse to rotate the object and click again to confirm.
- Cancel placement at any time.
- Random select objects from the list.
- Add a Z-Offset to the objects.
- Place objects according to the normal they are placed on.

Object Randomizer (2011-05-06)

This script allows users to randomly rotate, scale, and move the selected objects with the choice of relative or absolute.

The icons are also in the rar folder.

Layer Manager to files Exporter

A simple tool designed for 3d modelers to save time on exporting multiple objects and to allow them the freedom to continue working in one max file. Script allows exporting to the following formats using the layer manager: FBX,OBJ,3DS,ASE, and separate max files.

LightsOn - LightsOff

Hi, this script turns all the selected lights ON or OFF.

The useful thing is that you can make a quick selection regardless of objects types.
All lights in selection will be affected.

Enjoy :)

HCG Asset Browser PRO

Ver 1.2 - Check the New Video

HCG Asset Browser now FREE!

Current version:1.3.2

matReplace

This script will allow you to replace the materials in your scene with materials from a library or max file in mass. Use the match name button if the names of your materials are similar.

Material ID Condense

What it does:
Condenses material ID's Based on the texture name or material name.

How to use it:
Under Utilities Tab, hit the MAXScript button
then push run script, locate CondenseMaterialIDs.mcr and hit open.
Now in the Utilities drop down, choose Condense material ID's.

Here you may choose to
A:
condense it from the material name i use a script i found on Scriptspot called "OS3D_SetMaterialName_v01.ms" i cant seem to locate it again but it sets all material names to the Image names.

B:
Condense by the diffuse texture name eg Image1.jpg

PolyQuad

This script converts the selection to Editable Poly and then quadrifies all polygons.

It`s simple but I personally find it useful when merging downloaded archives with triangled meshes.

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