3ds Max | All

MCG Path Constraint a.k.a IncrCloneOnCurve

3 votes

This MCG constraints your object motion to a path. The motion can be repeated forever beyond the curve.

It can also be used to incrementally clone object along a curve and there is no need to adjust the distance

between the clones and count when length of curve changes.

 

Ver 1.01.00: You can now use a curve to control scaling of the clones.

Key Transfer

179 votes

Adv. Path Manager

2 votes

Listview for managing External files User Paths. De adventage versus the default Max´s dialog is that it shows Valid (Text in Green) and Invalid Paths (Text in Red) and can be filtered only invalids ones.

Paths to be deleted : Marked by strikeout text.

Paths to be added : Showed on bold text.

Paths modified: Text marked with underline.

Changes are only applied when pressing "Done".

Leaving the script unencrypted so anyone is invited to extend it, also there is some useful ListView Control functions....

tPDatasViewer

0 votes

'tP DataViewer' for faster feedback than default debug mode.
Support Group filtering and groupSubtree selection.

IDTool

14 votes

For people who work often with Objects ID, this script may make it easier. It allows you to see which objects have ID, to select objects by ID, assign a ID and all this without entering in properties of the objects.

Version: 2.34

  • Add "Assign ID by Layers" button
  • Add Option to Assign Wirecolor by ID

RenderMask

362 votes

Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings. Support "FumeFX" and "HairFarm".

TotalCommanderRCM

8 votes

OK, tell me that you use TotalCommander. I can not work without him. With this script I made contact with a TotalCommander. This is RightClickMenu which has quick access to the locations of key files (loaded maxfile, render file location, material maps). The script search only for x64 version of TotalCommander. You can find the script in "IllusionBoxStudio" category (Customize/Customize User Interface/IllusionBoxStudio)

ModifierControl

8 votes

Using this script, you can turn on, turn off, or delete certain modifier simultaneously within all objects that contain such modifier (or only within the selected objects). The list of modifiers attend only those used in the scene. You can find the script in "IllusionBoxStudio" category (Customize/Customize User Interface/IllusionBoxStudio)

.timo - Project Manager

0 votes

This time, i’m creating script for my final project in my university :D

Based on Asset manager created by Stephen Putra in my previous company during my internship, i tried to recreate it in 3dsmax since there we are using maya.

By using this tools i hope to achieve good, clean and effective project management for my final project.

Project Manager for 3DS Max

Quick Passes

120 votes

 

Easy rendering of commonly used render passes for compositing.

Quick Passes support Default Scanline, Mental Ray Quicksilver and Vray renderers and Materials.

Quick Passes can render:

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