3ds Max | All

RandomMatIDs

2 votes

Script for placing random MatID (min max) on poly editable objects.

MatiD assignment by polygon, smoothing group, object or element and adding MultiMaterial.

Edit - Version 2

Bug fixes / Possibility to keep intact some IDs

MCG Centre of Mass

0 votes

This MCG calculates the Centre of Mass for an odd/asymetrical shape object. The Max centre to object uses a bounding box that does not suit odd shapes. This will find the COM by Volume or Verts distribution.

 

Mathsurf

78 votes

snaillshel-mathsurf
Mathsurf version 3.0
Mathsurf is a scripted plug-in for 3ds Max to create and explore mathematical surfaces and geometries in form of the standard editable mesh.

SciFi Pattern Generator

28 votes

SciFi Pattern Generator v.1.1 ! Generate complex structures with a single click! (WATCH THE VIDEOS!) 

SuperExtruder

41 votes

topPlaneSlice

3 votes

Modifier Modifier Zorb

262 votes

v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!

v 2.7.07 Added "Edit Bitmap Gamma" to Materials right click menu to edit the gamma values on bitmap texture maps

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value or apply an absolute value to modify

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Bitmap Gamma: Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+

Spring Controller: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript.

Merge Xref Controller:  Merges All/Selected controllers

Convert Normal Maps

5 votes


Version 1.5
Simple script that converts any NormalBump map to VRayNormalMap and vice versa.

Jiggle

5 votes

Jiggle is a modifier plugin for 3ds Max that adds quickly and easily realistic jiggle motions to parts of animated characters and objects. It can simulate fat and muscle movements and skin sliding effects.

Quad Cap Pro

11 votes

Quad Cap Pro is a modifier plugin for 3ds Max that fills borders and ngons with quad polygons unlike the normal cap tool which produces one big ngon.

Quad Cap Pro is the successor of the Quad Cap maxscript. It is now faster, has many more features and also it can cap ngons with an uneven number sides producing quads and a single triangle

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