|
Modifiers and Controllers
We can add modifiers to the objects using the Addmodifier
command.
-
Create a cylinder width radius=20, height=100 and height
segments = 20:
cyl = cylinder radius:20 height:100 heightsegs:20
Using MAXScript, apply a Bend and a Twist modifier to
this object.
-
Type addmodifier cyl (Bend()) and addmodifier
cyl (Twist())
To access a modifier applied to an object, you can use
many ways:
-
cyl.bend accesses the Bend modifier in the cyl
object
-
cyl.twist accesses the Twist modifier in the
cyl object
-
cyl.modifiers[1] accesses the first modifier
in the list (Twist)
-
cyl.modifiers[#twist] accesses the modifier named
"Twist"
Renaming modifiers like Xform, Mesh Select, among others,
makes it easier to select them through MAXScript, if not you would have
problems to know which modifier you were accessing, because multiple modifiers
would have the same names. To rename modifiers in the Stack List, use the
Edit Stack button.
Change the Bend angle to 45º and the direction
to 30º.
-
Type cyl.bend.angle = 45 and cyl.bend.direction
= 30
We can also change the animation controller of any parameter
in MAX, using the .controller property.
You will now change the position controller of the
cylinder to a Path Controller.
-
Type cyl.pos.controller = Path()
Using showproperties, list the Path Controller's properties:
.axis : integer
.constantVelocity : boolean
.Path
.follow : boolean
.bank : boolean
.bankAmount : float
.smoothness : float
.allowUpsideDown : boolean
.axisFlip : boolean
.percent : float
Now create a shape anywhere in your drawing, and
name it Path01.
Using MAXScript you will select this shape as the
path in the Path Controller.
-
Type cyl.pos.controller.path = $Path01
If you wish, you can change more parameters in the Path
Controller.
You can download the cylinder_bend.max
file, which is the result of this lesson.

Alexander Esppeschit Bicalho ©
1999
|