The SkinOrDie 2.0 Interface


This is the main interface of SkinOrDie2.
You have to pick an object to activate the interface.
The window is seperated into 4 areas:

1...Object:
Pick Object: Select the Object you want to skin
Bones: Add/Remove Bones
Skin: Enable Skinning Mode
Info: Open Interactive Information Window
Skel: Enable EditSkeleton Mode

2...Display Modes:
Shd: Toggle Shaded Weights Display Mode
XR: Toggle X-Ray (See-Through) Display Mode
Edg: Toggle Edge Display Mode
Wire: Toggle Wireframe Display Mode

3...Skinning:
Bone Selector: Open the BoneSelector
Skin Shapes: Open the SkinShapes Window
Vertex Editing: Open the Vertex Tools
Edge Weighting: Open the Edge Weight Tool
Test Bone Deform: Open the Test Bone Window

4...Misc:
Files: Load / Save Weights
Help: View Documentation
Config: Change SoD Configuration
About: About SoD