Skin Shapes


The SkinShapes are new to SoD 2.0.
They can be thought of a replacement for the SkinModifier Envelopes.
Although they are not suited to create a smooth default weighting, they can help you to quickly assign vertices to their bones.
The SkinShapes are just normal meshes which can be modified in any way. All vertices of the SkinObject that are inside of a SkinShape will get assigned to the appropriate bone.



The left ListBox shows all available bones of the object.
The right ListBox shows all created SkinShapes for the object.

SkinShape Options:
Create SkinShapes: This creates SkinShapes from the selected Bones. The algorithm to create the SkinShape does not always work well, but it gives a good start.
Delete SkinShapes: Deletes all selected SkinShapes.
Assign SkinShapes: Lets you pick and assign any object as SkinShape to the selected Bones.
Unassign SkinShapes: Unassigns selected SkinShapes. They will remain in the scene, but will not be used anymore.
Load SkinShapes: Opens the 'Load SkinShapes' window. Here you can load SkinShapes from a MaxFile. SkinShapes are identified by the 'SkinShape_' prefix
Save SkinShapes: Saves the selected SkinShapes to a MaxFile.
All: Shows all SkinShapes. Unselected SkinShapes will be shown in blue, selected in red.
Selected: Shows only the selected SkinShapes.
Sel & Parent & Child: Shows the selected SkinShapes and their parents and childs
Weight Selected SkinShapes: Applies weight to all selected SkinShapes.

Modify SkinShapes:
Move: Moves all selected SkinShapes in local coordsys.
Rotate: Rotates all selected SkinShapes in local coordsys.
Scale: Scales all selected SkinShapes in local coordsys.
Push: Pushes all selected SkinShapes.
Edit SkinShape Mesh: Jumps to the first selected SkinShape and enables EditMesh.
Mirror SkinShape: Opens the Max Mirror Window for the first selected SkinShape.