Vertex Editing


This is the heart of SoD and the tool you will probably be working most with.
There are 4 areas: Selection Sets, Selection Tools, Weight Tools and Object Tools


Selection Sets:
With the Selection Sets you can store your vertex selections. You can create Sets from the current vertex selection, from the objects MaterialIDs or from the element belonging to the selected vertices.
The Selection Sets can also be saved and loaded.


Selection: Create Set from selection
MatIDs: Create Sets from MaterialIDs
Element: Create Set from selected Element

There are 3 Selection Modes:
Normal: Select Set
Additive (+): Add Set to current selection
Subtractive (-): Subtract Set from current selection

Q: Toggle One-Click Selection

Load: Load SelectionSet
Save: Save SelectionSet
Del: Delete selected Set
Del All: Delete all Sets




Selection Tools:
These are the main Vertex Selection Tools of SoD.
You can select vertices in many different ways and modify the selection. Also you can hide/unhide parts of the object to easily reach all areas.


Loop: Select EdgeLoop defined by 2 vertices
           (ShiftClick to add to current selection)
Ring: Select EdgeRing defined by 2 vertices
Element: Select Element belonging to vertices
Range: Select Vertices by Weightrange, Distance from Bone or Distance from Selection
Border: Select PolyBorder from vertices
More: Select unaffected vertices, vertices that are not fully weighted, rigid vertices, modified vertices or vertices influenced by n bones

Grow: There are 4 Grow Modes:
Normal Grow, Border Grow, Face Grow and BoundingBox.
The Border Grow must be resetted when selection changes.
Shrink: Shrink selection



Mirror: There are 3 Mirror Modes:
Mirror Selection: Mirror vertices on X-Axis
Mirror Additive: Mirror and keep old selection
Interactive: Enable Interactive Mirror Mode
Invert: Invert selection

Hide Sel: Hide selected vertices (hidden vertices are still selectable, but will not be affected by any weighting)
Hide UnSel: Hide unselected vertices
Unhide All: Unhide all vertices
Invert Hidden: Invert hidden vertices




Weight Tools:
Here are the standard Weigthing Tools.
The QuickweightSpinner applies weight to the selected vertices, it can be changed to absolute or relative weight. If the Interactive Information Window is open, the Spinner will be updated with the average weight of the selected vertices.
The MirrorTool will only work with Max6 or higher. Additional Mirror options are accessible through the SkinModifer.


Quickweight: Apply weight to selected vertices
0: Set weight of selected vertices to 0
1: Set weight of selected vertives to 1
Abs: Toggle between Absolute/Relative weight

Weight Avg: Apply average weight of surrounding vertices to selected vertices
Exclude: Exclude vertices from bones
Distribute: Distribute weight of selected vertices between two bones
Reset Bone: Reset bone weights and envelopes
SoftWeight: Open the SoftselectionWeight Window
Mirror: Mirror Weights

SoftselectionWeight Window:
V: SoftWeight Multiplier
F: SoftWeight FallOff Range
P: SoftWeight Pinch
B: SoftWeight Bubble
Edge Distance: Turn On/Off EdgeDistance
Affect Backface: Affect backfacing vertices
Abs: Toggle between Absolute/Relative weight
Realtime Update: Turn Realtime Update On/Off
Apply: Apply SoftWeight
Cancel: Remove SoftWeight




Object Tools:
Here you can change bad triangulation of the object.


Show Triangles: Shows all triangles of the object (Edge Display must be turned on)
Change Triangulation: Change triangulation to vertex selection (min. 2 vertices of a face must be selected)