BFF Feature List

FEATURES 
  • Geometry export as EditableMesh
    • Geometry Primitives with modifiers
    • Editable Meshes
    • BoneGeometry
    • Patches
    • NURBS
    • EPoly objects - will be converted to EPoly if target platform allows
  • EditableMesh Data support
    • Smoothing Groups
    • Edge Visibility
    • Material IDs
    • UVW coordinates 
      • supports all 100 UVW channels
      • exports to R4 style meshop format
      • also exports to R3+DLX format using Simon Feltman's MultiMap UVW Channels extension
      • support for Vertex Colors
  • Material Tree support
    • Converts Materials and Maps
    • Supports Coordinates, Timing and Output map settings.
    • Preserves all properties exposed to MAXScript on source and target platform.
    • Replaces missing textureMap classes with  empty Bitmap textures as placeholders.
  • Cameras
    • Free Camera
    • Target Camera
  • Standard Lights
    • Omni
    • Free Spot
    • Target Spot
    • Free Directional
    • Target Directional
  • Helpers
  • Base Object Primitives without modifiers
    • Standard and Extended primitives
    • Shape Primitives (Star NumPoints not supported)
  • Parenting Hierarchy support 
  • Position, Rotation and Scale
  • Name
  • Wireframe color
  • General Object Properties (Hidden, Frozen, SeeThrough, BackFaceCull, Box etc.)
  • User Properties Buffer
  • Basic Animations support (currently stored in the main file)
    • All Keyframe Animations using Bezier or TCB Keys
      • Key time, 
      • Key value
      • in-tangent type 
      • in-tangent value
      • out-tangent type 
      • out-tangent value
      • tangent lock state
    • All Controller types
    • Controller Hierarchies (List Controller, Position_XYZ + subcontrollers, Euler_XYZ + subcontrollers etc.)
    • Controller Before and After Out-Of-Range Types
    • Scene Animation Segment
    • Current Slider Time
POSSIBLE FUTURE FEATURES
  • Baking Mesh Aimation to Vertex Animation using external file format
  • Procedural Controllers and Controller Hierarchies Baking to single controller
  • External File Format for Keyframe Animation
  • Support for Script Controllers
  • Environment settings
  • Basic Patch support
  • Basic Rendering settings
  • Native EPoly support between R5 and R4

 

 

 

 

 

 

 

 

 

 
 
 
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

OBJECT EXPORT REFERENCE
Source Object  Exported As  Notes
Editable Mesh  Editable Mesh
Editable Mesh 
with Supported Modifiers
Editable Mesh 
with Supported Modifiers
Gizmo, Center and some properties not supported in some Modifiers
Editable Mesh 
with Unsupported Modifiers
Editable Mesh
Editable Mesh 
with Sub-Object Selection
Editable Mesh
Editable Poly Editable Mesh Will be converted to EPoly on import if target platform allows (max 4,5,6)
Patch Editable Mesh
NURBS Editable Mesh
  
SplineShape SplineShape Segment Type not supported yet, 
defaults to Curve
Line SplineShape Segment Type not supported yet, 
defaults to Curve
Shape Primitive Shape Primitive Star Points Number not supported 
Shape Primitive 
with Supported Modifiers
Shape Primitive 
with Supported Modifiers
Gizmo, Center and some properties not supported in some Modifiers
Shape Primitive 
with Unsupported Modifiers
Editable Mesh or
SplineShape
Object Type depends on Stack Result 
  
Standard Primitive 
(Box, Sphere etc.)
Standard Primitive
Standard Primitive 
with Supported Modifiers
Standard Primitive 
with Supported Modifiers
Standard Primitive 
with Unsupported Modifiers
Editable Mesh
Geometry Bone Editable Mesh
  
Partice System  Basic Partice System  No object instances
Space Warp  Space Warp Bindings not supported yet.
  
Standard Light Standard Light Non-standard Lights
not tested yet
  
Standard Camera Standard Camera Non-standard Cameras 
(Brazil etc.) not tested yet
  
Helper Helper
  
Material Same Material Type When Material not installed on target platform,
defaults to Standard Material 
Texture Map Same Texture Map Type When Map not installed on target platform,
defaults to empty Bitmap Texture Map