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v0.4.2 - Fixed Broken Mesh Import code. A recent
function name change was not performed completely. Meshes would fail to import
with 0.4.1 scenes.
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v0.4.1 - Support for Editable Poly added. Data will
be still exported as Editable Mesh but an attempt to convert to Editable Poly in
the target application will be made. Should this attempt fail (for example, in
3ds max 3), the object will remain an Editable Mesh.
Moved all import functions to the main scene file and made them non-optional. In
the past, a mesh import function would be included only if a mesh has been
exported, same with Spline import. In this version, the import functions will
always be included in the exported scene even if not required. This is to let
you add/remove object loading command lines from the main scene file by hand
without getting any errors because of missing importer code.
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v0.4.0 - Split the Scene format into Scene and
Object .ms files; Changed the directory structure; Added support for Material
Editor materials export; Added ZIP Archive support.
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v.0.3.6 - Fixed a SEVERE bug in material export.
Basically, all materials were indexed the wrong way. It is a wonder nobody
notices...
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v.0.3.4 - Many game developers asked for this. Here
it is - User Properties Buffer support! Please let me know if you have any
troubles with long User Prop Buffers as there were some known bugs in the MAX
SDK that might cause problems.
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v.0.3.3 - Never released this one. Cannot actually
see what it was for! :o)
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v.0.3.2 - Fixed EPoly test. A logical AND instead
of OR prevented older versions from outputting mesh data from EPoly.
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v.0.3.1 - Fixed Spline Closing code.
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v.0.3.0 - Basic Animation Support.
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v.0.2.9 -Fixed a closing bracket bug in the Spline
External File Reader function.
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v.0.2.8 - Optional Import Progress Window
shows details about the process. When disabled, files will be partially R2.5
compatible.
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v.0.2.7 - Support for Material Instancing,
Basic Modifier Stack. Fixed Bitmap Filename bug. Tested successfully with
objects containing over 864.000 faces.
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v.0.2.6 - Support for Native Splines, General
Object Properties.
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v.0.2.3 - Support for Hierarchies. Bone Geometry
export as meshes.
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v.0.2.2 - First version using a main scene
file and External Geometry .BFF Files. Tested successfully on 262.144 faces.
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v.0.1.11 - Fixed Editable_Poly class
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v.0.1.10 - Fixed coordinates/PRS bug
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v.0.1.9 - first public Beta
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v.0.1.6 - implemented Material Tree export.
Basic mesh and primitives functionality in place.
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v.0.1.1- Proof of concept (works!)
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