BFF Version History

VERSION HISTORY
  • v0.4.2 - Fixed Broken Mesh Import code. A recent function name change was not performed completely. Meshes would fail to import with 0.4.1 scenes.
      
  • v0.4.1 - Support for Editable Poly added. Data will be still exported as Editable Mesh but an attempt to convert to Editable Poly in the target application will be made. Should this attempt fail (for example, in 3ds max 3), the object will remain an Editable Mesh.
    Moved all import functions to the main scene file and made them non-optional. In the past, a mesh import function would be included only if a mesh has been exported, same with Spline import. In this version, the import functions will always be included in the exported scene even if not required. This is to let you add/remove object loading command lines from the main scene file by hand without getting any errors because of missing importer code.
     
  • v0.4.0 - Split the Scene format into Scene and Object .ms files; Changed the directory structure; Added support for Material Editor materials export; Added ZIP Archive support.
     
  • v.0.3.6 - Fixed a SEVERE bug in material export. Basically, all materials were indexed the wrong way. It is a wonder nobody notices...
  • v.0.3.4 - Many game developers asked for this. Here it is - User Properties Buffer support! Please let me know if you have any troubles with long User Prop Buffers as there were some known bugs in the MAX SDK that might cause problems. 
  • v.0.3.3 - Never released this one. Cannot actually see what it was for! :o)
  • v.0.3.2 - Fixed EPoly test. A logical AND instead of OR prevented older versions from outputting mesh data from EPoly.
      
  • v.0.3.1 - Fixed Spline Closing code.
  • v.0.3.0 - Basic Animation Support.
  • v.0.2.9 -Fixed a closing bracket bug in the Spline External File Reader function.
      
  • v.0.2.8 - Optional Import Progress Window  shows details about the process. When disabled, files will be partially R2.5 compatible.
     
  • v.0.2.7 - Support for Material Instancing, Basic Modifier Stack. Fixed Bitmap Filename bug. Tested successfully with objects containing over 864.000 faces.
     
  • v.0.2.6 - Support for Native Splines, General Object Properties.
     
  • v.0.2.3 - Support for Hierarchies. Bone Geometry export as meshes.
     
  • v.0.2.2 - First version using a main scene file and External Geometry .BFF Files. Tested successfully on 262.144 faces.
     
  • v.0.1.11 - Fixed Editable_Poly class
      
  • v.0.1.10 - Fixed coordinates/PRS bug
      
  • v.0.1.9 - first public Beta
      
  • v.0.1.6 - implemented Material Tree export. Basic mesh and primitives functionality in place.
      
  • v.0.1.1- Proof of concept (works!)