BFF Usage
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INSTALLING BFF |
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Copy the ZIP distribution file to any directory
that is NOT listed in the 3ds max Plugins paths or Startup scripts settings.
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Unzip the distribution file
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Launch 3ds max - version 4, 5 or 6
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Go to Main Menu>MAXScript>Run Script...
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Find and select the BFF .ms file
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Go to Main Menu>Customize>Customize User
Interface...
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In the Toolbars tab, locate the Category "Bobo_s
Tools"
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Drag the entry "BFF_Exporter" to a toolbar.
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EXPORTING A SCENE USING BFF |
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Press the button on the toolbar to open the
Exporter dialog.
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The dialog provides options to export or skip
specific object classes. Check the ones you want to export. Usually, you will
just leave these settings to their defaults.
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The Preferences group lets you control some
additional features:
- Check "Collapse Stack" to force stack
collapsing. Generally, BFF will collapse most objects to Editable Mesh as it
does not support most modifiers. Some objects can preserve their modifier stack
though, for example a Box or Sphere primitive or a Text shape with an Extrude
modifier on top will be exported correclty preserving the stack. Checking this
option will force BFF to export even these objects as meshes.
- Uncheck the "Animation" button to disallow the
export of Postion/Rotation and Scale animation controllers.
- Uncheck the "Material Editor" button to disable
the export of the 24 Material Editor materials.
- Check the "ZIP Archive" button to create a ZIP
file containing all exported files. The files will NOT be deleted from the disk,
so you will end up with a ZIPped and regular version of the export. You can use
the ZIP file to copy to another machine and import there.
- Uncheck the "Progress Report" button to disable
the progress dialog which appears when importing. This might be useful when
exporting to MAX 2.5 which does not support the features of the progress dialog.
- Check the "Selected Only" button to export only
the selected portions of the scene.
- To export the current scene, press the "EXPORT
SCENE" resp. "EXPORT SELECTED OBJECTS" button. A file selection dialog will
open. Enter the name of the export file to write to and press the "Save" button.
You can export to any directory you want. Note that a number of sub-directories
will be created at the target path to accomodate all exported data.
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IMPORTING A BFF SCENE |
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You don't need an importer - the BFF export
generates a set of MAXScript files and BFF data files which already include the
necessary importer code. This also means that while the results from different
BFF exporter versions might look and work differently, they will always import
correctly and are independent of future changes to the file format.
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You can import the scene in any 3ds max version -
3.x, 4.x, 5.x or 6. (2.5 is only partially supported when no Progress Dialog
info is included). Only the objects and data supported by the target platform
will be imported, the rest will be skipped. For example, you cannot import
texture coordinates to 2.5 at all and only using a DLX extension to 3.x
- To import a scene, go to Main
Menu>MAXScript>Run Script.... and select the base .MS file exported by BFF. This
will set the current directory to the path the base file is located in and will
ensure the import can proceed through all other files. Trying to evaluate a base
.MS file without using the Run Script... dialog might lead to incomplete
imports.
- A Reset Scene prompt will appear - if you want
to merge the scene with your current scene, press No. If you want to replace the
scene, select Yes.
- A progress dialog will open (as long as it has
been included on export) showing you information about the importing process.
Tasks will be marked with >, success messages with +. failure messages with --,
warnings with !!
- NOTE: In order to import texture
coordinates to 3D Studio MAX R3.x, you will need to install an additional
MAXScript Extension -
MultiMap DLX by Simon Feltman. BFF will try both the 3ds max 4 mapping
methods and the R3 MultiMap methods and use the one that works without
additionally checking the current software version. If the DLX is not installed
under R3, no texture mapping coordinates will be imported!
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