MeshTrace

MaxScript Release 0.3 Beta Source  (2/7/2000)

Copyright (c) 1998 by Borislav Petrov, Bobo's Rendert**ls. 

SHORT DESCRIPTION

MeshTrace creates a Shadow object representing the raytraced shadow of a single point light.


HOW DOES IT WORK?

MeshTrace lets you select a single light object and a single floor object to project the shadow on. Then it fires rays from the source point of the light through every vertex of every selected mesh and creates a flat mesh representing the shadow of the selected objects on the floor object. The current version also supports animations - the vertex count may not change though.
This shadowing method can be used in some cases the Matte Material isn't enough, like when the shadow has to respect "Don't Anti-Alias Against Background" settings.


FEATURES

Version 0.3 BETA (2/7/00)


Version 0.2 BETA (2/7/99)


Version 0.1 BETA (12/17/98)

BUGS REPORT:


FUTURE FEATURES


DOWNLOAD MESHTRACE

Version 0.2 BETA for MAX 2.x
Version 0.3 BETA for MAX 3.x