CameraCycleMaxScript Release 1.0 Beta Source FOR MAX 3 (4/2/1999)Copyright (c) 1999 by Borislav Petrov, Bobo's Rendert**ls. |
*If the active Viewport is a Camera, it
starts from it.
*If the active Viewport is not a Camera,
the first Camera in the scene is activated first.
*With every single click, the next Camera
is activated.
*After the last Camera, it starts with
the first again.
*If there are no Cameras in the scene,
it does nothing.
Please copy the bitmaps into the \UI directory.
Copy the Script into the \Scripts
directory.
Customize the Lights&Cameras Toolbar,
select "NextCamera" from the "Cameras"
Category,
drag&drop to Toolbar.