FreeFlexMaxScript Release 0.21 Beta Source FOR MAX 3 (7/24/1999)Copyright (c) 1999 by Borislav Petrov, Bobo's Rendert**ls. |
To install, evaluate, customize a toolbar,
drag&drop the FreeFlex from the ComputerCafe
category.
Load the MAX scene and play the animation.
The first Cylinder is animated with a
Flexed FFD.
The second is with Flex for comparisson.
To turn an FFD modifier into a FreeFlex
modifier,
select any geometry object, add an FFD
modifier to it
(2x2x2, 3x3x3, 4x4x4, Box or Cylinder),
and click the
FreeFlex button.
A new control object with the FF_ prefix
will be created,
a Flex modifier will be applied to it,
and it will be displayed
in the Modify panel. In addition, the
control points of the
FFD will be connected via Scripted Point3
controllers to
the vertex positions of the control mesh.
Note that by default the Control Mesh is
NOT being displayed.
It consists of Vertices ONLY.
You can edit these vertices as you want
to get any lattice form you want.
You can also select the FF_ control mesh
using the "Select by Name" dialog
and activate the Vertex Ticks under Display
tab to see them all the time.
They will be almost coincident to the
FFD points, so the Lattice will
be enough to see where the control mesh
would be.
The FFD control points are controlled by
scripted controllers,
so you cannot change their position anymore.
You have
to move the vertices of the control mesh
instead.