Q: How can I make an object stay vertical to its animation path (e.g. a camera look always in the direction of movement)? I know it has to work, guess I only didn't find the right switch yet!


A: 1.Create a Dummy
2.Attach Camera and Target to the Dummy
3.Assign the path to the Dummy
4.Execute Path/Follow (with no banking) for the Dummy.

The Dummy will keep the right angle to the path, the Camera and Target will follow.

The Follow command will work with any object, but since 3DSr4 has no free Camera like MAX, you have to use a Dummy to move both Camera and Target.