I created a GIF in Animator 1.0 with pure RED (63,0,0) and dark red (32,0,0)
I created a basic material with pure red (255,0,0) in Ambient and Diffuse slots
and one with 128,0,0.
I created a 3-segmented cylinder and a L-sphere. Assigned the basic material to
the whole object and the mapped material (with face mapping) to the middle parts
of both objects. There was ALMOST NO DIFFERENCE!
Picture 1 shows both materials on both objects:
Here is a picture of the same scene with Mapping OFF in order to show what it
looks like without mapping:
Picture 3 shows the same scene with the second material combination (dark red):
Picture 4 shows what happens when the GAMMA CORRECTION for INPUT FILES (1.0) is
not matching the MONITOR/FRAMEBUFFER GAMMA and OUTPUT GAMMA (1.8):
So please first make sure your GAMMA SETTINGS have the correct values...
Note that these settings are system dependent! Read the manuals for more info on Gamma correction.
Addition: