Can somebody explain to me how does reflection works? Or give me a URL where this subject is explained.
If only one side of the box will reflect, do the following:
1. Go to material editor, create a new material with black Diffuse color and White specular color, set the shininess as you do for glas or plastic. Click on the [A] in the Reflection Maps slot, set Flat to Yes.
2. Name the material and make it current.
3. Go to 3D Editor, use Select/Face/Quad (*Window) and select the faces of the one side of the box.
4. Go to Surface/Material/Assign/Faces , turn [Selected] on and assign the material only to the selected faces.
If you want every side of the box to be a mirror, you will have to select each side and use Create/Face/Detach (Selected) to create separate objects. Don't attach them again!
You may NOT assign a flat reflective material to a whole Object!
You need mapping coordinates only if there is another Texture map in the material - the reflection uses the normals of the faces for its orientation.
Flat reflections cannot see other flat reflections - this works only with automatic cubic reflections!