When I do this, however, only the rotation on the last axis chosen is accepted. I have gone into the Key Info box (in 3DS4 or MAX equiv) but cannot manually set the rotation values to -1, -1, and -1 as they reset themselves to other values.
Obviously there is a reason for this...or I must be doing something wrong. Could someone point out the obvious for me.
This logo rotates as you described, I just put the camera at 45 degrees
to have a nice view...
Well, the values 3DS assigns automatically in KeyInfo WILL WORK.
Just rotate around X on frame 30, go to KeyInfo and write 3 identical
values for X,Y and Z (for example -0.5,-0.5,-0,5 / 360) They will be
automatically adjusted to something like -0.57735. This means they take
the respective part of the 360 to create the rotation.
You can't do this the interactive way, only with KeyInfo.
It is of course more easier to use a hierarchy of dummies for more control over the rotation...
Addition: