A reflection map works really only on curved surfaces. You have to drag&drop the same image on the Self.-Illum. slot - all the windows will become self-illuminated, but with the basic material color. You can use the same map as a texture map AND mask image for the texture map. In this way the windows will be white, and the rest will have the basic colors of the material.
If you want a nice texture like on a real B5 ship, you can do the following:
1)Put the ship texture as Texture 1. 2)Put the "Windows" B&W image on the Mask for Texture 1, click on the [S] and use Negative. 3)Put the "Windows" B&W image on the Texture 2. 4)Drag&Drop the same image on the Mask slot for Texture 2. 5)Drag&Drop the same image on the Self-Illuminating slot.
(6) You can use the ship texture from Texture 1 as a bump map,too! Copy both the Texture and the Mask from Texture 1 into the Bump slot and set to about 5-10%. The ship's surface will become bumpy, but not the windows...
It is also possible to have two textures in both Texture Maps slots AND
the lighted windows:
The basic diffuse color will be the color of the windows. Both textures should have the windows image with Negative as Mask.The normal windows image comes into the Self Illum. slot.