Anybody who can help me will have a friend for life! (If I survive this nightmare)
If you really want all of them as a mesh, you can go this way:
Create one seat and copy it just up to the next row to have only ONE
COLUMN of seats. Let's say there are 50 rows. Attach the seats to
each-other.
Go to the shaper and create an ellipse or whatever the shape of the
stadium is. Go
to the Keyframer and set the frame number to the number of seats in a
row (540?). Get the ellipse as an animation path for the seats object.
Now go to Object/Snapshot and make a snapshot of the object for the
whole animation. This will bring copies of the seats to the 3D Editor -
for each frame of the animation one vertical line of seats.
You can of course create a different path for each row and assign to a single seat to have more control over their relative position and count in different rows.
If you keep the polygon count LOW (10 faces? :o) this will make 270000 faces which is not a problem for a P166 with 64MB.