Q: At last I've found somebody who's gonna pay me to do some 3d work. There's only a big problem, and thats what I have to make is soccer stadium,with 27.000 seats. No problem I said I've got a pentium 166 with 64 meg. But creating 27.000 seats is a "little" bit to much for my computer.Is there a way to do this whithout waiting half an hour to even move 10.000 of them. I don't even want to think about the time it's gonna take to render them. I'm working with 3dsR4 (is upgrading to Max an idea)

Anybody who can help me will have a friend for life! (If I survive this nightmare)


A: Hi.

If you really want all of them as a mesh, you can go this way:

Create one seat and copy it just up to the next row to have only ONE COLUMN of seats. Let's say there are 50 rows. Attach the seats to each-other.
Go to the shaper and create an ellipse or whatever the shape of the stadium is. Go to the Keyframer and set the frame number to the number of seats in a row (540?). Get the ellipse as an animation path for the seats object. Now go to Object/Snapshot and make a snapshot of the object for the whole animation. This will bring copies of the seats to the 3D Editor - for each frame of the animation one vertical line of seats.

You can of course create a different path for each row and assign to a single seat to have more control over their relative position and count in different rows.

If you keep the polygon count LOW (10 faces? :o) this will make 270000 faces which is not a problem for a P166 with 64MB.


Addition:
You should execute the Path/Follow command before Object/Snapshot.