I used a 25 frame .FLC (didn't mess up till about frame #11)
I used a 50 frame .FLC (didn't mess up till about frame #20)
Then I figured I'd try a 500 frame .FLC and only fill the first 50
frames (started messing up around frame #15 or so)
I figured it might be a bug with the .FLC format, so I did all the
former combinations in the older .FLI format.... Same problem on all of
them.
Also, this was reproducable. If I render frame 1 to 50 frame 11 drops
out, and if I render frame 11 to 50 frame 11(the first frame of the
segment) drops out again.
I also tried adjusting the frame rate of the animated maps. I used 0,1,
and 5 thinking maybe it was a timing problem...... that didn't work
either. :(
I'm not sure what else I can do... any more ideas? I think I just about covered everything. I'm going to try using it as a animated texture map instead of opacity map, maybe that will have an effect. Also, for people that are wondering about my settings, I used most of the defaults in the Mapping Parameters screen (the [S] button after the file button). I set it to DECAL with 0 blur and 90 deg rotation, scale is 1.0 on the rest.
Please let me know if there are any other tricks I may be able to use to fix this problem. I'd have to give up a VERY cool effect if there is no fix. Thanks!
Any other settings have no meaning since an animated map shows a frame per frame regardless the speed settings of the flic. The flic repeats if the scene has more frames than the map. A 50 frames flic is about the same size as a 500 frames flic with 450 black frames at the end.
If you can, use Tile instead of Decal, or make sure your 1st pixel has always the background color or a color index not used in the frame (You need Autodesk Animator Pro or similar for this)