Q2: ...Something to make the particles change colors as it hits a deflector.
THESE WERE SENT TO PETER WATJE'S PLUG-IN LIST AS IDEAS FOR PLUG-INS.
A1:
There is a Plug-in called Chameleon, I still have to find out who made it - there is absolutely no copyright text... (!?)
It lets you define Gizmos (actually Helpers like the Combustion Atmospheric Apparatus, but with two ranges) and assign multiple Sub-Materials to a Chameleon Material. When the object that Chameleon has been assigned to enters the first range of a Helper, it starts changing its Basic Material to the Sub-Material defined. Whithin the second range it shows the whole Sub-Material.
A2:
Although there is no plug-in to do EXACTLY this, there is a way to simulate the effect - using the same Chameleon Plug-in described above.
This is how to do it:
Let's create a Chameleon Material:
If you start the animation now, you will see no effect. You should RENDER the scene to see the drops changing their Basic Material to the Sub-Material when they hit the deflector.
Now you can go further and use some Video Post effects like Glow. Because we have set the Material Channel of the Sub-Object to 1, if you set the same value in the Glow Filter, the particles will be affected only when hitting the deflector!
Download the sample .MAX Scene here
Now let's go even further. We want to change the material not WHEN hitting the deflector, but AFTER that.
The only things to do are:
You can even use the same Material for Basic and Sub Material, and just let the raindrops glow without visibly changing their material when hitting the Deflector - only the Material Channel will change...
PART 2