Q: In max
2 I have a mesh to which I apply edit mesh. Then I want to edit sub-object
faces. The problem is, when I rotate them, their pivot is always centered,
how do I move/rotate the pivot of selected faces?
(5/21/98)
A: If I understand
you right, you want to rotate the faces about a different
point than
the pivot?
There are different ways to do this:
1. HELPER OBJECTS: (works with both MAX 1.x
and 2)
-
Create a Point or Dummy object
-
Place it where the rotation pivot should be
-
Apply the EditMesh, go to Sub-Object level, select.
-
Check the Rotate button, open the drop-down list of the Transformation
manager, select Pick instead of View and select the Helper object.
-
From the "Use Transform..." flyout, select "Coordinate Center" (red point
ouside of rectangles)
-
If you rotate now, the rotation will occur about the pivot of the Helper.
-
You can move the Helper around to set different rotation pivots while modeling.
2. OSNAP (works with MAX 2 and VIZ)
-
Press the S button (or activate the snap icon).
-
Right-click the Snap icon, set some Osnap options like Vertex or Grid points.
-
Apply the EditMesh, Sub-Object, select...
-
Press the SPACEBAR or check on the "Lock Selection Set" icon.
-
Make sure the "Use Transform..." Flyout is set to "Pivot Point" (two red
points)
-
Now you can use ANY snapped point as pivot point for your transformations.