(6/4/98) a
The sub-object level properties of shapes are set
to default values when you create
a certain kind of shape. In case of the Helix, the
Segment settings between two
vertices are "Line", the Vertex settings are "Corner".
When you set the vertices
to Bezier, this does not change the type of the
segments. Since a straight line
cannot have any bezier handles, they are marked
as X when you are in vertex level -
you can move them around, but they don't affect
the segment.
(This means that a Helix relies on many vertices
connected with straight lines -
it isn't a bezier curve at all!)
To do what you desire, go to Segment level, select
all segments in the Helix
(or just some), and set their type to "Curve". Then
go to vertex level, set any
vertex to "Bezier", and play around...
In case of a Rectangle, the vertices are set to "Bezier
Corner" by default,
and the segments are (Surprize!) "Curve". This lets
you edit a rectangular shape
to a curved line (with corners) very quickly. If
you would go to Segment level and change all
segments to "Line", the corner handles will turn
to X and you will not be able
to edit curves anymore.