Quadrangulate
Version:
1
Date Updated:
01/05/2005 Converts a triangle based mesh into quads. This script has also been known as polybomb.
Additional Info:
Update 1/5/2005: I just converted the original script into a MZP package - so to install just go to Maxscript / Run Script and pick the mzp... C.Grant
Version Requirement:
7; 6
Comments
why not try the
why not try the detriangulator.. ( or detri ;) ) then?
Raphael Steves
Nice one. The only thing
Nice one.
The only thing about it that scared the crap out of me is that quadri.. quadra.. argh.. processed object is being put in active-layer instead of the layer where object actually were.
In my case active layer had hidden attribute and it looked like object is deleted 8)
At the beginning I was
At the beginning I was fascinated by this script,
but recently started to return very buggest results (on Max2009).
my recent MAXScripts RSS (archive here)
hi, very useful script, I
hi,
very useful script, I just converted a 3ds mesh exported from blender.... and it's run fantastic.
only problem is that I have extract manually the mzp....to run it on 2011.
is there a way to not offset the geometry after converting?
jinj
nice, thx
nice, thx
под 2009 макс работает? А то
под 2009 макс работает? А то у меня как-то не сложилось :)